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Creating a Cyberpunk Hacker Class (for NeuroSpasta)
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<blockquote data-quote="Dias Ex Machina" data-source="post: 6041314" data-attributes="member: 58907"><p>Sorry for the delay. I had been writing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>4th LEVEL HACKING TALENTS</p><p>BACKDOOR KEY</p><p>Level: manipulator 4</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 round</p><p>Firewall Breach: yes</p><p>Saving Throw: Will negates</p><p>Effect: You create a hole in one's firewall and paranoid mode that keeps a conduit into the brain or server, regardless of the state the target is in. A target's broken firewalls remains down, though giving the illusion it is up. You also create an opening that allows you to hack the target, even if they enter paranoid mode. If you stop a dive, you will need to establish the GIA in order to hack the target again, though you still slip through the open firewalls. </p><p>Sustain: At the beginning of the next turn after you use backdoor key, you can use a move action sustain it indefinitely. </p><p>Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.</p><p></p><p>BIO-CRASH</p><p>Level: manipulator 4</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 round</p><p>Firewall Breach: yes</p><p>Saving Throw: Fort negates</p><p>Effect: You cause a cataclysmic system failure in the target and they drop to the ground. If the target has hit points equal to or less than a quarter of their total hit points, they are reduced to 0. If they have more hit points than a quarter of their total, they take 4d10 + Intelligence modifier + your character level damage and are stunned for 1d4 rounds.</p><p></p><p>BURIED VIRUS</p><p>Level: manipulator 4</p><p>Casting Time: swift action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 2 rounds</p><p>Firewall Breach: yes</p><p>Saving Throw: none</p><p>Effect: You use a variety of Trojan horses and modular viruses to prevent your attack from being immediately cleaned out. It lingers long after your enemy's diagnostic system declared the system clean. As long as you remain diving the target, you only need to spend a swift action to activate any hack talents. This lasts until the end of your next turn. </p><p></p><p>DECOY BLOCKER</p><p>Level: manipulator 4</p><p>Casting Time: immediate action</p><p>Range: personal</p><p>Target: yourself</p><p>Duration: instantaneous</p><p>Firewall Breach: no</p><p>Saving Throw: none</p><p>Effect: If a firewall you're attacking sends out a trap, you respond with an illusionary duplicate of yourself to be offered as a false target. You ignore the trap attack and/or any effects of the trap.</p><p></p><p>DISPLACED COORDINATION</p><p>Level: manipulator 4 (mind-affecting)</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1d4 rounds</p><p>Firewall Breach: yes</p><p>Saving Throw: Will negates</p><p>Effect: The target suffers a -5 penalty to all attack rolls, a -5 penalty to Reflex saves and AC, is slowed, and does not gain any benefits for scoring a critical hit (other than automatically hitting). </p><p>Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.</p><p></p><p>DREAM PARALYSIS</p><p>Level: manipulator 4 (mind-affecting)</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1d4 rounds</p><p>Firewall Breach: yes</p><p>Saving Throw: Will negates</p><p>Effect: You cause your enemy to fall into a deep slumber, the target is slowed and must make a Fort save. If the target fails that saving throw, it is unconscious until damaged by any type of attack. Every turn dream paralysis is functioning, it must make another saving throw against this effect.</p><p>Server: Servers rendered unconscious shut down, turning off all functions and systems.</p><p>Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.</p><p></p><p>DUMMY FIREWALL</p><p>Level: manipulator 4</p><p>Casting Time: immediate action</p><p>Range: personal</p><p>Target: yourself</p><p>Duration: five minutes</p><p>Firewall Breach: no</p><p>Saving Throw: none</p><p>Effect: If an opponent gains your GIA through a hack power, you scramble your GIA, and the target does not gain it this turn.</p><p></p><p>FIREWALL BOMBARDMENT ALGORITHM</p><p>Level: manipulator 4</p><p>Casting Time: swift action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 round</p><p>Firewall Breach: no</p><p>Saving Throw: none</p><p>Effect: You assault an enemy's firewall with hundreds of miniature spam and malwares, viruses, and password slammers, hoping to strip away your opponent's defenses in a single attack. Make an attack against the target’s firewall. If you succeed, you gain a +3 hack bonus to target further firewall defenses the opponent may have until the end of your next turn. You may also immediately follow up with an identical attack. Repeat this process until you miss or until all layers of an enemy's firewall had been broken. You also gain a +3 hack bonus to re-break firewalls that have been broken by this talent that your enemy is attempting to reset. This bonus lasts until the firewall successfully resets. </p><p>Special: Once a day, if you fail to break the first firewall with this talent, you recover the hack slot this talent used.</p><p></p><p>INCREASED SENSITIVITY</p><p>Level: manipulator 4</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 round</p><p>Firewall Breach: yes</p><p>Saving Throw: Fort half</p><p>Effect: You amplify the target's pain sensors, wracking your enemy in unbelievable agony every time he is even scratched. Until the end of your next turn, every time the target takes damage of any type of attack, they take additional damage equal to your Intelligence modifier + your character level. This additional damage occurs with each successful hit. </p><p>Sustain: At the beginning of the next turn after you use increased sensitivity, you can use a move action sustain it for up to five minutes. The target gains the Fort save each round, incurring a cumulative +1 bonus to its saving throw each attempt.</p><p>Special: Because this damage occurs with another hit, it does not reveal itself as a hack.</p><p></p><p>IN ITS TRACKS</p><p>Level: manipulator 4 (mind-affecting)</p><p>Casting Time: immediate action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: instantaneous</p><p>Firewall Breach: no</p><p>Saving Throw: none</p><p>Effect: Your mind react's faster than your opponent's arm. If an enemy performs any type of action, including opportunity attacks but not surprise actions (you must be aware of the attack), you may immediately perform any single firewall attack. If you have (or have already) broken through all your enemy's defenses, the target is stunned for one 1d4 rounds.</p><p>Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.</p><p></p><p>LOBOTOMY SURGE</p><p>Level: manipulator 4 (mind-affecting)</p><p>Casting Time: standard action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: instantaneous</p><p>Firewall Breach: yes</p><p>Saving Throw: Fort half</p><p>Effect: You cause the nanites in the subject's brain to overload their biogenic power plant. The target takes 4d10 + Intelligence modifier damage + your character level</p><p></p><p>MINOR EGO-HACK</p><p>Level: manipulator 4 (mind-affecting)</p><p>Casting Time: standard action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 round</p><p>Firewall Breach: yes</p><p>Saving Throw: Will negates</p><p>Effect: You tap into the target's very subconscious, altering their personality or even emotional state. You rewrite their very being. The target is not dominated. You actually change their personality so the target will want to do what you wish. You have no control over them but are able to rewrite elements of their memory, including fabricating ones, to convince an enemy the correct course of action. The target has full access to their entire profile of abilities. These effects last until the end of your next turn. For this duration, the target is counted as an ally. </p><p>Sustain: At the beginning of the next turn after you use minor ego-hack, you can use a move action sustain it for up to five minutes. If you sustain his hack for five minutes, the effects last until the end of the day. </p><p></p><p>PANDORA’S BOMB</p><p>Level: manipulator 4</p><p>Casting Time: move action</p><p>Range: personal</p><p>Target: you</p><p>Duration: instantaneous</p><p>Firewall Breach: no</p><p>Saving Throw: none</p><p>Effect: You activate a program with dozens of different compressed viruses within. One is bound to work. You gain two standard actions which can only be used for "hack" powers. You can replace a standard action with two move actions.</p><p></p><p>PUPPETMASTER’S WHIM</p><p>Level: manipulator 4 (mind-affecting)</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 round</p><p>Firewall Breach: yes</p><p>Saving Throw: Will negates</p><p>Effect: You have gained complete and absolute control over the target, everything they say or do. The target is under your control. You can command the target to attack allies or itself (if possible). You cannot use immediate actions. This compulsion ends at the end of your next turn.</p><p>Sustain: At the beginning of the next turn after you use puppetmaster’s whim, you can use a move action to sustain it for up to five minutes. The target gains the Will save each round.</p><p>Special: You cannot employ feats to target multiple opponents with this power. Once a day, if the target makes the Will save, you recover the hack slot this talent used.</p><p></p><p>RELAY INTENT</p><p>Level: manipulator 4</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1d4 rounds</p><p>Firewall Breach: yes</p><p>Saving Throw: Will negates</p><p>Effect: You implant a transmitter that conveys surface thoughts from the enemy to you, giving you advance notice of his intended action. You and all allies in line of sight gain a +2 hack bonus to hit the target and a +2 hack bonus to AC and saves from attacks from the target. The target can also not flank you or any allies affected. Before the target’s turn, you gain a move action as reaction. </p><p>Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.</p><p></p><p>SENSORY HIJACK</p><p>Level: manipulator 4</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 round</p><p>Firewall Breach: yes</p><p>Saving Throw: Will negates</p><p>Effect: You cut off all auditory and visual input to the target's brain. They obviously panic. The target is blinded and deafened. If the target makes its savem, it is still blind and deaf, but you cannot sustain the effect. </p><p>Server: If targeting a server, all sensing equipment (cameras, vibrations, motion, etc) are deactivated.</p><p>Sustain: At the beginning of the next turn after you use sensory hack, you can use a move action sustain it for up to five minutes. The target gains the Will save each round, incurring a cumulative +1 bonus to its saving throw each attempt.</p><p>Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.</p><p></p><p>SEVER FUNCTIONS</p><p>Level: manipulator 4 (mind-affecting)</p><p>Casting Time: standard action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 round</p><p>Firewall Breach: yes</p><p>Saving Throw: Will negates</p><p>Effect: The target's Intelligence and Charisma scores each drop to 1. It is unable to use Intelligence- or Charisma-based skills, hacks, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. </p><p>Sustain: At the beginning of the next turn after you use sever functions, you can use a move action sustain it for up to one minute. If you sustain his hack for one minute, the effects last until the end of the day. </p><p>Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.</p><p></p><p>SHORTCUT</p><p>Level: manipulator 4</p><p>Casting Time: free action</p><p>Range: personal</p><p>Target: you</p><p>Duration: instantaneous</p><p>Firewall Breach: no</p><p>Saving Throw: none</p><p>Effect: You had a reserve program set into place to activate in case certain situations arrive and they have. Perform any inactivated hack talent you are able to use.</p><p></p><p>TEMPORARY BLOCKER</p><p>Level: manipulator 4</p><p>Casting Time: swift action</p><p>Range: personal</p><p>Target: yourself</p><p>Duration: five minutes</p><p>Firewall Breach: no</p><p>Saving Throw: none</p><p>Effect: You throw up an additional self-made firewall in an emergency. It has a defense rating equal to your lowest level firewall. This firewall is in addition to any firewalls you have and is not counted towards your limit of firewalls. </p><p></p><p>TIME FREEZE</p><p>Level: manipulator 4 (mind-affecting)</p><p>Casting Time: move action</p><p>Range: GIA</p><p>Target: one creature </p><p>Duration: 1 round</p><p>Firewall Breach: yes</p><p>Saving Throw: Will negates</p><p>Effect: You temporarily pause all brain activity dealing with outside stimuli. The target can see and hear but can do nothing else. The target is stunned until the end of your next turn.</p><p>Sustain: At the beginning of the next turn after you use time freeze, you can use a move action sustain it for up to five minutes. The target gains the Will save each round.</p><p>Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 6041314, member: 58907"] Sorry for the delay. I had been writing. :) 4th LEVEL HACKING TALENTS BACKDOOR KEY Level: manipulator 4 Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: yes Saving Throw: Will negates Effect: You create a hole in one's firewall and paranoid mode that keeps a conduit into the brain or server, regardless of the state the target is in. A target's broken firewalls remains down, though giving the illusion it is up. You also create an opening that allows you to hack the target, even if they enter paranoid mode. If you stop a dive, you will need to establish the GIA in order to hack the target again, though you still slip through the open firewalls. Sustain: At the beginning of the next turn after you use backdoor key, you can use a move action sustain it indefinitely. Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used. BIO-CRASH Level: manipulator 4 Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: yes Saving Throw: Fort negates Effect: You cause a cataclysmic system failure in the target and they drop to the ground. If the target has hit points equal to or less than a quarter of their total hit points, they are reduced to 0. If they have more hit points than a quarter of their total, they take 4d10 + Intelligence modifier + your character level damage and are stunned for 1d4 rounds. BURIED VIRUS Level: manipulator 4 Casting Time: swift action Range: GIA Target: one creature Duration: 2 rounds Firewall Breach: yes Saving Throw: none Effect: You use a variety of Trojan horses and modular viruses to prevent your attack from being immediately cleaned out. It lingers long after your enemy's diagnostic system declared the system clean. As long as you remain diving the target, you only need to spend a swift action to activate any hack talents. This lasts until the end of your next turn. DECOY BLOCKER Level: manipulator 4 Casting Time: immediate action Range: personal Target: yourself Duration: instantaneous Firewall Breach: no Saving Throw: none Effect: If a firewall you're attacking sends out a trap, you respond with an illusionary duplicate of yourself to be offered as a false target. You ignore the trap attack and/or any effects of the trap. DISPLACED COORDINATION Level: manipulator 4 (mind-affecting) Casting Time: move action Range: GIA Target: one creature Duration: 1d4 rounds Firewall Breach: yes Saving Throw: Will negates Effect: The target suffers a -5 penalty to all attack rolls, a -5 penalty to Reflex saves and AC, is slowed, and does not gain any benefits for scoring a critical hit (other than automatically hitting). Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used. DREAM PARALYSIS Level: manipulator 4 (mind-affecting) Casting Time: move action Range: GIA Target: one creature Duration: 1d4 rounds Firewall Breach: yes Saving Throw: Will negates Effect: You cause your enemy to fall into a deep slumber, the target is slowed and must make a Fort save. If the target fails that saving throw, it is unconscious until damaged by any type of attack. Every turn dream paralysis is functioning, it must make another saving throw against this effect. Server: Servers rendered unconscious shut down, turning off all functions and systems. Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used. DUMMY FIREWALL Level: manipulator 4 Casting Time: immediate action Range: personal Target: yourself Duration: five minutes Firewall Breach: no Saving Throw: none Effect: If an opponent gains your GIA through a hack power, you scramble your GIA, and the target does not gain it this turn. FIREWALL BOMBARDMENT ALGORITHM Level: manipulator 4 Casting Time: swift action Range: GIA Target: one creature Duration: 1 round Firewall Breach: no Saving Throw: none Effect: You assault an enemy's firewall with hundreds of miniature spam and malwares, viruses, and password slammers, hoping to strip away your opponent's defenses in a single attack. Make an attack against the target’s firewall. If you succeed, you gain a +3 hack bonus to target further firewall defenses the opponent may have until the end of your next turn. You may also immediately follow up with an identical attack. Repeat this process until you miss or until all layers of an enemy's firewall had been broken. You also gain a +3 hack bonus to re-break firewalls that have been broken by this talent that your enemy is attempting to reset. This bonus lasts until the firewall successfully resets. Special: Once a day, if you fail to break the first firewall with this talent, you recover the hack slot this talent used. INCREASED SENSITIVITY Level: manipulator 4 Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: yes Saving Throw: Fort half Effect: You amplify the target's pain sensors, wracking your enemy in unbelievable agony every time he is even scratched. Until the end of your next turn, every time the target takes damage of any type of attack, they take additional damage equal to your Intelligence modifier + your character level. This additional damage occurs with each successful hit. Sustain: At the beginning of the next turn after you use increased sensitivity, you can use a move action sustain it for up to five minutes. The target gains the Fort save each round, incurring a cumulative +1 bonus to its saving throw each attempt. Special: Because this damage occurs with another hit, it does not reveal itself as a hack. IN ITS TRACKS Level: manipulator 4 (mind-affecting) Casting Time: immediate action Range: GIA Target: one creature Duration: instantaneous Firewall Breach: no Saving Throw: none Effect: Your mind react's faster than your opponent's arm. If an enemy performs any type of action, including opportunity attacks but not surprise actions (you must be aware of the attack), you may immediately perform any single firewall attack. If you have (or have already) broken through all your enemy's defenses, the target is stunned for one 1d4 rounds. Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used. LOBOTOMY SURGE Level: manipulator 4 (mind-affecting) Casting Time: standard action Range: GIA Target: one creature Duration: instantaneous Firewall Breach: yes Saving Throw: Fort half Effect: You cause the nanites in the subject's brain to overload their biogenic power plant. The target takes 4d10 + Intelligence modifier damage + your character level MINOR EGO-HACK Level: manipulator 4 (mind-affecting) Casting Time: standard action Range: GIA Target: one creature Duration: 1 round Firewall Breach: yes Saving Throw: Will negates Effect: You tap into the target's very subconscious, altering their personality or even emotional state. You rewrite their very being. The target is not dominated. You actually change their personality so the target will want to do what you wish. You have no control over them but are able to rewrite elements of their memory, including fabricating ones, to convince an enemy the correct course of action. The target has full access to their entire profile of abilities. These effects last until the end of your next turn. For this duration, the target is counted as an ally. Sustain: At the beginning of the next turn after you use minor ego-hack, you can use a move action sustain it for up to five minutes. If you sustain his hack for five minutes, the effects last until the end of the day. PANDORA’S BOMB Level: manipulator 4 Casting Time: move action Range: personal Target: you Duration: instantaneous Firewall Breach: no Saving Throw: none Effect: You activate a program with dozens of different compressed viruses within. One is bound to work. You gain two standard actions which can only be used for "hack" powers. You can replace a standard action with two move actions. PUPPETMASTER’S WHIM Level: manipulator 4 (mind-affecting) Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: yes Saving Throw: Will negates Effect: You have gained complete and absolute control over the target, everything they say or do. The target is under your control. You can command the target to attack allies or itself (if possible). You cannot use immediate actions. This compulsion ends at the end of your next turn. Sustain: At the beginning of the next turn after you use puppetmaster’s whim, you can use a move action to sustain it for up to five minutes. The target gains the Will save each round. Special: You cannot employ feats to target multiple opponents with this power. Once a day, if the target makes the Will save, you recover the hack slot this talent used. RELAY INTENT Level: manipulator 4 Casting Time: move action Range: GIA Target: one creature Duration: 1d4 rounds Firewall Breach: yes Saving Throw: Will negates Effect: You implant a transmitter that conveys surface thoughts from the enemy to you, giving you advance notice of his intended action. You and all allies in line of sight gain a +2 hack bonus to hit the target and a +2 hack bonus to AC and saves from attacks from the target. The target can also not flank you or any allies affected. Before the target’s turn, you gain a move action as reaction. Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used. SENSORY HIJACK Level: manipulator 4 Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: yes Saving Throw: Will negates Effect: You cut off all auditory and visual input to the target's brain. They obviously panic. The target is blinded and deafened. If the target makes its savem, it is still blind and deaf, but you cannot sustain the effect. Server: If targeting a server, all sensing equipment (cameras, vibrations, motion, etc) are deactivated. Sustain: At the beginning of the next turn after you use sensory hack, you can use a move action sustain it for up to five minutes. The target gains the Will save each round, incurring a cumulative +1 bonus to its saving throw each attempt. Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used. SEVER FUNCTIONS Level: manipulator 4 (mind-affecting) Casting Time: standard action Range: GIA Target: one creature Duration: 1 round Firewall Breach: yes Saving Throw: Will negates Effect: The target's Intelligence and Charisma scores each drop to 1. It is unable to use Intelligence- or Charisma-based skills, hacks, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. Sustain: At the beginning of the next turn after you use sever functions, you can use a move action sustain it for up to one minute. If you sustain his hack for one minute, the effects last until the end of the day. Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used. SHORTCUT Level: manipulator 4 Casting Time: free action Range: personal Target: you Duration: instantaneous Firewall Breach: no Saving Throw: none Effect: You had a reserve program set into place to activate in case certain situations arrive and they have. Perform any inactivated hack talent you are able to use. TEMPORARY BLOCKER Level: manipulator 4 Casting Time: swift action Range: personal Target: yourself Duration: five minutes Firewall Breach: no Saving Throw: none Effect: You throw up an additional self-made firewall in an emergency. It has a defense rating equal to your lowest level firewall. This firewall is in addition to any firewalls you have and is not counted towards your limit of firewalls. TIME FREEZE Level: manipulator 4 (mind-affecting) Casting Time: move action Range: GIA Target: one creature Duration: 1 round Firewall Breach: yes Saving Throw: Will negates Effect: You temporarily pause all brain activity dealing with outside stimuli. The target can see and hear but can do nothing else. The target is stunned until the end of your next turn. Sustain: At the beginning of the next turn after you use time freeze, you can use a move action sustain it for up to five minutes. The target gains the Will save each round. Special: Once a day, if the target makes the Will save, you recover the hack slot this talent used. [/QUOTE]
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