Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Creating a d20 rule lite game ala C&C?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Turanil" data-source="post: 1810682" data-attributes="member: 9646"><p>I just got my copy of Castles & Crusades. Reading through it, it's obvious that it is indeed rule lite, and thus extremely easy to use. Especially it is extremely easy to DM. However, I am not convinced it is the game I would want to play, for it looks simplistic, and I dislike the total lack of skills and feats.</p><p></p><p>Now, many people seem to be appealed to a rule lite game. so I was wondering of houseruling a rule-lite d20 system with but a minimum of changes. I am especially interested in a rule-lite system for d20 Modern, since it has so many skills, talents, and feats, to keep track of. So, please post your comments and own suggestions. Would you like a rule-lite d20 system, what are the things that in your opinion slow down the game, what would be your suggestions of simplifications? </p><p></p><p>So, myself I suggest:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Skills</strong>: <em>Level Based Skill</em> variant from Unearthed Arcana (p.81). That is: class skills are checked with 1d20 + modifier + level, while all other skills are checked at 1d20 + modifier. As such, very simple to use, no calculations, but characters nonetheless have skills.</li> </ul> <ul> <li data-xf-list-type="ul"><strong>Bonus Skills</strong>: Characters get 2 (or 3) core skills. That is, these core skills are meant to be class skills during all of their levels, whatever may be their class. As such, it implements the fact you cannot buy ranks in non-class skills, and provides a little (yet easy) customization.</li> </ul> <ul> <li data-xf-list-type="ul"><strong>Feats</strong>: Fewer feats. Basically feats are gained only when a character learns them, not automatically when they do get levels. From 2nd to 5th level they can know 1 feat, from 6th to 8th up to 2 feats, from 9th to 11th up to 2 feats, etc. Some PCs or NPCs will know their maximum allotment of feats, others not.</li> </ul> <ul> <li data-xf-list-type="ul"><strong>Attacks of Opportunity</strong>: Attacks of opportunities are kepts for but a very few obvious circumstances (i.e.: when a foe turns back and flees, his opponent gets an attack of opportunity). Then, replace most attacks of opportunity with a bonus to hit to the normal attack. In most cases forget about it.</li> </ul></blockquote><p></p>
[QUOTE="Turanil, post: 1810682, member: 9646"] I just got my copy of Castles & Crusades. Reading through it, it's obvious that it is indeed rule lite, and thus extremely easy to use. Especially it is extremely easy to DM. However, I am not convinced it is the game I would want to play, for it looks simplistic, and I dislike the total lack of skills and feats. Now, many people seem to be appealed to a rule lite game. so I was wondering of houseruling a rule-lite d20 system with but a minimum of changes. I am especially interested in a rule-lite system for d20 Modern, since it has so many skills, talents, and feats, to keep track of. So, please post your comments and own suggestions. Would you like a rule-lite d20 system, what are the things that in your opinion slow down the game, what would be your suggestions of simplifications? So, myself I suggest: [list] [*][B]Skills[/B]: [I]Level Based Skill[/I] variant from Unearthed Arcana (p.81). That is: class skills are checked with 1d20 + modifier + level, while all other skills are checked at 1d20 + modifier. As such, very simple to use, no calculations, but characters nonetheless have skills. [/list][list] [*][B]Bonus Skills[/B]: Characters get 2 (or 3) core skills. That is, these core skills are meant to be class skills during all of their levels, whatever may be their class. As such, it implements the fact you cannot buy ranks in non-class skills, and provides a little (yet easy) customization. [/list][list] [*][B]Feats[/B]: Fewer feats. Basically feats are gained only when a character learns them, not automatically when they do get levels. From 2nd to 5th level they can know 1 feat, from 6th to 8th up to 2 feats, from 9th to 11th up to 2 feats, etc. Some PCs or NPCs will know their maximum allotment of feats, others not. [/list][list] [*][B]Attacks of Opportunity[/B]: Attacks of opportunities are kepts for but a very few obvious circumstances (i.e.: when a foe turns back and flees, his opponent gets an attack of opportunity). Then, replace most attacks of opportunity with a bonus to hit to the normal attack. In most cases forget about it. [/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Creating a d20 rule lite game ala C&C?
Top