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Creating a d20 rule lite game ala C&C?
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<blockquote data-quote="Akrasia" data-source="post: 1810734" data-attributes="member: 23012"><p>Well Turanil, I disagree with your equation of "rules lite" with "simplistic" -- some rules lite systems can require more thought than games where everything is quantified for you! Afterall, the real world is quite uncertain <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>And I think it is quite easy to add skills and/or feats to C&C. (The philosophy appears to be to start with a "minimal" framework, onto which things can be added, as the group wishes, instead of starting with a complex framework that makes it tediously difficult to remove things from in order to arrive a "simpler" system...)</p><p></p><p>Those quibbles aside, I too would like a "rules-lite/medium" Modern system. So here are my thoughts on what you have stated ... </p><p></p><p></p><p></p><p>My suggestion: <strong>eliminate feats altogether.</strong></p><p></p><p>This was, IMO, the big mistake of 3rd edition D&D -- there is no need to have both a skill system and a feat system.</p><p></p><p>This is even more true of a "modern" (NON-superhero) game.</p><p></p><p>You have natural abilities (the ability scores) and then you have skills. Feats add an unnecessary wrinkle to everything.</p><p></p><p>Your proposal for skills looks good. Maybe give the PCs (and the special NPCs as well) additional skill points.</p><p></p><p>But feats? Bleah -- they only make sense as "superpowers" for (a particular view of) fantasy games, or a superhero game.</p><p></p><p>I will think more about this... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Akrasia, post: 1810734, member: 23012"] Well Turanil, I disagree with your equation of "rules lite" with "simplistic" -- some rules lite systems can require more thought than games where everything is quantified for you! Afterall, the real world is quite uncertain ;) And I think it is quite easy to add skills and/or feats to C&C. (The philosophy appears to be to start with a "minimal" framework, onto which things can be added, as the group wishes, instead of starting with a complex framework that makes it tediously difficult to remove things from in order to arrive a "simpler" system...) Those quibbles aside, I too would like a "rules-lite/medium" Modern system. So here are my thoughts on what you have stated ... My suggestion: [B]eliminate feats altogether.[/B] This was, IMO, the big mistake of 3rd edition D&D -- there is no need to have both a skill system and a feat system. This is even more true of a "modern" (NON-superhero) game. You have natural abilities (the ability scores) and then you have skills. Feats add an unnecessary wrinkle to everything. Your proposal for skills looks good. Maybe give the PCs (and the special NPCs as well) additional skill points. But feats? Bleah -- they only make sense as "superpowers" for (a particular view of) fantasy games, or a superhero game. I will think more about this... :cool: [/QUOTE]
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