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Creating a d20 rule lite game ala C&C?
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<blockquote data-quote="Turanil" data-source="post: 1811162" data-attributes="member: 9646"><p>Okay, I will reveal the truth behind my question:</p><p></p><p>Long ago I was disatisfied with Traveller 20, and although I do like the d20 Star-Wars rules, I don't like the world to game in (my preference goes to hard sci-fi, not futuristic fantasy). As such I had begun writing a set of classes and rules, designed to be compatible with d20 Modern. However, d20 Future came, so I stopped working on this. Now, I do find creating characters in d20 Moder/Future extremely complex and really tedious (the reason for which i began a thread to create a stock of modern/sci-fi NPCs, and God, this is really boring to create <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ). And all of this to eventually end with a character who has essentially a number of skills... </p><p></p><p>So, getting the C&C book, I came back about this sci-fi d20 work, and thought making it a lite version of a sci-fi d20 game. So my thread is not for redoing a new version of C&C which is essentially lite D&D in style (fighter, rogue, cleric, wizard). What I want to do is a lite d20 sci-fi game. With that in mind, there will be core classes (15 of them already written down, as far as fluff is concerned; game mechanics having to be done). These classes (IMO) need skills for a futuristic setting full of specialized fields of study and things one can do, etc. </p><p></p><p>Feats: I think I understand your point of view. My view of it is to allow some feats (but much less than what exists already), for players who love to customize. The idea is that the classes themselves don't have feats (even fighter-like don't have them). The feats are also optional in that one learns or not learns them. The maximum number that can be learned is determined by level (2nd to 4th level: 1 feat; 5th to 7th level: 2 feats; 8th to 10th level: 3 feats; 11th to 13th level: 4 feats; 14th to 16th level: 5 feats; 17th to 19th level: 6 feats; 20 th level: 7 feats). But most common NPCs don't have feats. One doesn't get a feat by getting more levels, he must find a teacher for getting them, that wil involve gaming story and roleplay to get there.</p></blockquote><p></p>
[QUOTE="Turanil, post: 1811162, member: 9646"] Okay, I will reveal the truth behind my question: Long ago I was disatisfied with Traveller 20, and although I do like the d20 Star-Wars rules, I don't like the world to game in (my preference goes to hard sci-fi, not futuristic fantasy). As such I had begun writing a set of classes and rules, designed to be compatible with d20 Modern. However, d20 Future came, so I stopped working on this. Now, I do find creating characters in d20 Moder/Future extremely complex and really tedious (the reason for which i began a thread to create a stock of modern/sci-fi NPCs, and God, this is really boring to create :( ). And all of this to eventually end with a character who has essentially a number of skills... So, getting the C&C book, I came back about this sci-fi d20 work, and thought making it a lite version of a sci-fi d20 game. So my thread is not for redoing a new version of C&C which is essentially lite D&D in style (fighter, rogue, cleric, wizard). What I want to do is a lite d20 sci-fi game. With that in mind, there will be core classes (15 of them already written down, as far as fluff is concerned; game mechanics having to be done). These classes (IMO) need skills for a futuristic setting full of specialized fields of study and things one can do, etc. Feats: I think I understand your point of view. My view of it is to allow some feats (but much less than what exists already), for players who love to customize. The idea is that the classes themselves don't have feats (even fighter-like don't have them). The feats are also optional in that one learns or not learns them. The maximum number that can be learned is determined by level (2nd to 4th level: 1 feat; 5th to 7th level: 2 feats; 8th to 10th level: 3 feats; 11th to 13th level: 4 feats; 14th to 16th level: 5 feats; 17th to 19th level: 6 feats; 20 th level: 7 feats). But most common NPCs don't have feats. One doesn't get a feat by getting more levels, he must find a teacher for getting them, that wil involve gaming story and roleplay to get there. [/QUOTE]
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