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Creating a d20 rule lite game ala C&C?
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<blockquote data-quote="Akrasia" data-source="post: 1811669" data-attributes="member: 23012"><p>Well I am not sure if this is what you're looking for, or even if it would work, but here is a quick idea for combining the C&C "prime" system with the Modern/Future skills system.</p><p></p><p>Create your character (roll up attributes) and assign primes. One prime, naturally, should be determined by your class (STR for space marine, INT for research scientist, etc), the other could be chosen.</p><p></p><p>Assign skills appropriate for each class. Every skill is either a "class skill" or "cross-class skill." The bonus to roll for class skills = the character's level. The bonus for cross-class skills = half the character's level (rounded down). The TN for the skill in question is determined by the ability score (12 for primes; 18 for nonprimes), as in C&C. Obviously, a character could be pretty good at her cross-class skills if she chose the appropriate prime.</p><p></p><p>I think you could us the combat rules pretty much "as is", though you may, for the sake of simplicity, get rid of AoOs, and combat feats.</p><p></p><p>You could add "feats" either as "class abilities" or options, as you describe in your post.</p><p></p><p>Hmmm ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Akrasia, post: 1811669, member: 23012"] Well I am not sure if this is what you're looking for, or even if it would work, but here is a quick idea for combining the C&C "prime" system with the Modern/Future skills system. Create your character (roll up attributes) and assign primes. One prime, naturally, should be determined by your class (STR for space marine, INT for research scientist, etc), the other could be chosen. Assign skills appropriate for each class. Every skill is either a "class skill" or "cross-class skill." The bonus to roll for class skills = the character's level. The bonus for cross-class skills = half the character's level (rounded down). The TN for the skill in question is determined by the ability score (12 for primes; 18 for nonprimes), as in C&C. Obviously, a character could be pretty good at her cross-class skills if she chose the appropriate prime. I think you could us the combat rules pretty much "as is", though you may, for the sake of simplicity, get rid of AoOs, and combat feats. You could add "feats" either as "class abilities" or options, as you describe in your post. Hmmm ... :cool: [/QUOTE]
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