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Creating a Dark Fantasy Campaign (Read 1st post)
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<blockquote data-quote="Zelda Themelin" data-source="post: 5373969" data-attributes="member: 167"><p>Interesting idea. IMO those ideas dont' make it very "dark", more like "mature". Dragon age (which I like and have played), is more of a mature and semi-realistic compared to many other games of similar genre.</p><p></p><p>Then again IMO there hasn't been "dark" computer game since Harvester.</p><p></p><p></p><p>What comes to Golarion example of Runelords module, I am a player now as part 5. Little darkish, mature and twisted humor elements.</p><p></p><p></p><p>You have already defined some basic elements how things will work in your world. However, what you are missing is overall plot.</p><p></p><p>Do you want to go similar direction as Dragon age with it's war/politics/darkspawn?</p><p>Some return of elder evil story?</p><p>Some story of rogues/fallen nobles in way to glory and riches from dirt and poverty, personal story maybe how far you are willing to go and how much to pay for that price</p><p></p><p></p><p>Or no bigger plots, just different events pc:s can interact.</p><p></p><p></p><p>Or are you still at phase of fishing ideas. </p><p></p><p></p><p>As to add to that list:</p><p></p><p>Magic corrupts (if you want to go to Dragon Age direction, think blood magic)</p><p>Trusted groups arent' what they seem (hidden agendas, not with every one but some)</p><p>Curses</p><p>No color coded good/evil (dragon example but goes wtih everything, dont' overuse though)</p><p>Ruthless good/neutral guys (in world such as this why should only evil be ruthless)</p><p>Innocent get hurt (children, animals, your good average harworking family)</p><p>Uprising masses (there are strikes, rebellions, witch hunts)</p><p>Corrupted nature (don't forget polluting infulence of evil gods like Lammasu)</p><p>Fear (show how npc:s fear monster, undead and many bad things, affects player mood)</p><p></p><p>Runelords adventure part 2 with ghouls was dark and creepy. It's not good idea to do too much of this kinda scanarios though, unless you want to run horror fantasy, which I love, but many people don't.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5373969, member: 167"] Interesting idea. IMO those ideas dont' make it very "dark", more like "mature". Dragon age (which I like and have played), is more of a mature and semi-realistic compared to many other games of similar genre. Then again IMO there hasn't been "dark" computer game since Harvester. What comes to Golarion example of Runelords module, I am a player now as part 5. Little darkish, mature and twisted humor elements. You have already defined some basic elements how things will work in your world. However, what you are missing is overall plot. Do you want to go similar direction as Dragon age with it's war/politics/darkspawn? Some return of elder evil story? Some story of rogues/fallen nobles in way to glory and riches from dirt and poverty, personal story maybe how far you are willing to go and how much to pay for that price Or no bigger plots, just different events pc:s can interact. Or are you still at phase of fishing ideas. As to add to that list: Magic corrupts (if you want to go to Dragon Age direction, think blood magic) Trusted groups arent' what they seem (hidden agendas, not with every one but some) Curses No color coded good/evil (dragon example but goes wtih everything, dont' overuse though) Ruthless good/neutral guys (in world such as this why should only evil be ruthless) Innocent get hurt (children, animals, your good average harworking family) Uprising masses (there are strikes, rebellions, witch hunts) Corrupted nature (don't forget polluting infulence of evil gods like Lammasu) Fear (show how npc:s fear monster, undead and many bad things, affects player mood) Runelords adventure part 2 with ghouls was dark and creepy. It's not good idea to do too much of this kinda scanarios though, unless you want to run horror fantasy, which I love, but many people don't. [/QUOTE]
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