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Creating a Dark Fantasy Campaign (Read 1st post)
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<blockquote data-quote="Whisper72" data-source="post: 5386275" data-attributes="member: 17339"><p>Well, my take on ideas for a 'dark' campaign:</p><p>- very powerful institutes in the world. Think inquisition. Not necessarily really 'evil' but only look after own interests and/or have very strict codes of conduct and expect others to adhere or punishment will follow. Little real justice exists</p><p>- not midnight style lost cause, but a general decline in civilization. Not really evil hordes, but more like barbarian hordes, goblinoids (in most of my campaigns orc, goblins etc. are not truly evil, merely 'not civilized', crude and have little value for life) etc. who have swept across large parts of civilization and threaten more</p><p>- corruption, again not necessarily truly evil, but more driven by greed and fear, are rampant, rulers and justice cannot be trusted, bribes are needed everywhere to get stuff done</p><p>- magic is practical and mundane in nature and/or not very common. 'low magic' means that ppl have to solve problems largely on muscle, guts and smarts, things are not solved by an Elminster saving the day with a few powerful spells...</p><p>- the gods (if they are at all real / existant in the campaign) are also looking out primarily after their own interests. Really selfless / goody two shoes gods do not exist. Even the 'good' gods are more concerned consolidating and defending their own powerbase then making the world a better place. Thay are just a bit more scrupulous about it than the 'evil' gods are...</p><p></p><p>Just some ideas...</p></blockquote><p></p>
[QUOTE="Whisper72, post: 5386275, member: 17339"] Well, my take on ideas for a 'dark' campaign: - very powerful institutes in the world. Think inquisition. Not necessarily really 'evil' but only look after own interests and/or have very strict codes of conduct and expect others to adhere or punishment will follow. Little real justice exists - not midnight style lost cause, but a general decline in civilization. Not really evil hordes, but more like barbarian hordes, goblinoids (in most of my campaigns orc, goblins etc. are not truly evil, merely 'not civilized', crude and have little value for life) etc. who have swept across large parts of civilization and threaten more - corruption, again not necessarily truly evil, but more driven by greed and fear, are rampant, rulers and justice cannot be trusted, bribes are needed everywhere to get stuff done - magic is practical and mundane in nature and/or not very common. 'low magic' means that ppl have to solve problems largely on muscle, guts and smarts, things are not solved by an Elminster saving the day with a few powerful spells... - the gods (if they are at all real / existant in the campaign) are also looking out primarily after their own interests. Really selfless / goody two shoes gods do not exist. Even the 'good' gods are more concerned consolidating and defending their own powerbase then making the world a better place. Thay are just a bit more scrupulous about it than the 'evil' gods are... Just some ideas... [/QUOTE]
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