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General Tabletop Discussion
*Pathfinder & Starfinder
Creating a fencing feat chain
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<blockquote data-quote="gpetruc" data-source="post: 605099" data-attributes="member: 2255"><p>let's try again:</p><p><strong>Fencing Disarm</strong></p><p>requires: Fencing, Expertise, ...</p><p>effect: when disarming, if your weapon is smaller than your opponent's weapon you get a +4 bonus</p><p></p><p>(the idea was that otherwise disarming a longsword with a dagger is nearly impossible)</p><p></p><p><em>Improved Rapid Blow</em></p><p>(of course it does not stack with rapid blow; at maximum you can add two attacks and not three. anyway for clarity I'll add it to the description of the feat)</p><p>Actually I hand't considered the possibility of fighting with two weapons in combo with this. (originally I had a feat for dual weapon fencing, but I trashed it). </p><p></p><p>I was inspired by the fact that in Star Wars you could easily have additional ranged attacks with a -2 penalty: with rapid shot and a simple gun you had -2/-2 or -6/-6/-6; with another feat (for a total of 3) you had -2/-2 or -4/-4/-4 or (with a repeating weapon) -6/-6/-6/-6. (and still it wasn't broken)</p><p></p><p>Another option would be to make the 2nd added attack at -5 (a bit like Improved TWF but with one weapon only) or raising the penalty to -6 instead of -4</p><p></p><p><em>iMaster fencing</em> </p><p>The idea was to probably go without a PrC for fencing. Also, this feat requires 8 feats, BAB 10+, good stats and it was to be the "state of the art".</p><p></p><p></p><p><em>Defensive fencing</em></p><p>It would be more balanced if I made it applicable only to the enemies you are fencing against, and not making it stack with Fencing (and so reducing by one the bonus) ?</p><p></p><p>For Improved Dodge I usually let my players declare the opponent they are dodging when the attack is declared (otherwise most of the time we all forget of that feat), and so Improved Dodge is nearly automatic (Considering the rarity of magical armor in my future low magic campaign I might even replace it with Dexterous Dodge or Improved Dodge)</p><p></p><p>I've seen now in the NetBook the Fencing Stance feat that requires only Weapon Finesse and gives a +2 dodge bonus (that stacks with everyting else). So (considering that fighters with more than a +4 int would still be rare even in the renaissance), the new version could probably be balanced.</p><p></p><p><em>Lunge</em></p><p>Actually, supposing you have a combat board with the 5 ft squares marked (even a normal chessboard might fit) it shouldn't be too difficult to apply this. Anyway I'll try and see if it's boring to use or not.</p><p></p><p><em>Pull the Blow</em></p><p>The main aim of this feat was to be able to drop down enemies without killing them (useful in duels and in town areas) and thus avoiding law problems. (there was something similar in the netbook)</p><p>Maybe changing it so that</p><p>1) you can choose the damage you make (up to the damage you have rolled, down to a minimum of 1)</p><p>(good in "first blood" duels, or for intimidating, or even for training)</p><p>2) you can also decide to bring him to -1 but stable (as it was in the netbook)</p><p>3) giving also the option to scar your opponent (on a successful critical, for example, but maybe only on a normal hit or better on a threat) (a little scar on the face to make him immediatly recognizable, maybe 1 temporary damage to charisma also)</p><p>In this way maybe it could be good (expecially since many times not killing the opponent would give you some advance) and a bit cooler. (a la zorro)</p></blockquote><p></p>
[QUOTE="gpetruc, post: 605099, member: 2255"] let's try again: [B]Fencing Disarm[/B] requires: Fencing, Expertise, ... effect: when disarming, if your weapon is smaller than your opponent's weapon you get a +4 bonus (the idea was that otherwise disarming a longsword with a dagger is nearly impossible) [i]Improved Rapid Blow[/i] (of course it does not stack with rapid blow; at maximum you can add two attacks and not three. anyway for clarity I'll add it to the description of the feat) Actually I hand't considered the possibility of fighting with two weapons in combo with this. (originally I had a feat for dual weapon fencing, but I trashed it). I was inspired by the fact that in Star Wars you could easily have additional ranged attacks with a -2 penalty: with rapid shot and a simple gun you had -2/-2 or -6/-6/-6; with another feat (for a total of 3) you had -2/-2 or -4/-4/-4 or (with a repeating weapon) -6/-6/-6/-6. (and still it wasn't broken) Another option would be to make the 2nd added attack at -5 (a bit like Improved TWF but with one weapon only) or raising the penalty to -6 instead of -4 [i]iMaster fencing[/i] The idea was to probably go without a PrC for fencing. Also, this feat requires 8 feats, BAB 10+, good stats and it was to be the "state of the art". [i]Defensive fencing[/i] It would be more balanced if I made it applicable only to the enemies you are fencing against, and not making it stack with Fencing (and so reducing by one the bonus) ? For Improved Dodge I usually let my players declare the opponent they are dodging when the attack is declared (otherwise most of the time we all forget of that feat), and so Improved Dodge is nearly automatic (Considering the rarity of magical armor in my future low magic campaign I might even replace it with Dexterous Dodge or Improved Dodge) I've seen now in the NetBook the Fencing Stance feat that requires only Weapon Finesse and gives a +2 dodge bonus (that stacks with everyting else). So (considering that fighters with more than a +4 int would still be rare even in the renaissance), the new version could probably be balanced. [i]Lunge[/i] Actually, supposing you have a combat board with the 5 ft squares marked (even a normal chessboard might fit) it shouldn't be too difficult to apply this. Anyway I'll try and see if it's boring to use or not. [i]Pull the Blow[/i] The main aim of this feat was to be able to drop down enemies without killing them (useful in duels and in town areas) and thus avoiding law problems. (there was something similar in the netbook) Maybe changing it so that 1) you can choose the damage you make (up to the damage you have rolled, down to a minimum of 1) (good in "first blood" duels, or for intimidating, or even for training) 2) you can also decide to bring him to -1 but stable (as it was in the netbook) 3) giving also the option to scar your opponent (on a successful critical, for example, but maybe only on a normal hit or better on a threat) (a little scar on the face to make him immediatly recognizable, maybe 1 temporary damage to charisma also) In this way maybe it could be good (expecially since many times not killing the opponent would give you some advance) and a bit cooler. (a la zorro) [/QUOTE]
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