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General Tabletop Discussion
*Pathfinder & Starfinder
Creating a fencing feat chain
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<blockquote data-quote="ashockney" data-source="post: 605386" data-attributes="member: 1363"><p>Fencing Disarm - Yeah, I like this version even better, too.</p><p></p><p>Improved Rapid Blows - One main difference between Star Wars and DnD is the stacking up of all the bonuses (high str, enhancement bonuses, morale bonuses, luck bonuses, etc.) I won't say that it makes "rolling to hit" obsolete, but a simple -2 doesn't really significantly hinder attacks at higher levels. I would strongly suggest not using this at all, or if you are really insistent, build in that it must be done one-handed weapon fighting only, with a -6/-6/-6. You can always make it tougher, later.</p><p></p><p>Master Fencing - Wow, 8 feats. That certainly fits the bill of a "strong limitation". I'd probably yank the BAB requirement, and you could use that as is. I will re-iterate, however, that one of the ways that 3rd Edition tends to balance itself is through the use of Prestige Classes. For example, requiring 8 feats, in and of itself, limits this feat to only be available to fighters or multi-class fighters. If you make it part of prestige class, even a five level prestige class, you can establish more realistic requirements, that still match the "flavor" you're looking for...and could be achieved through multiple channels (ie, fighters, rangers, barbs, bards, rogues, and multi-class combos of the above...)</p><p></p><p>Defensive Fencing - I still feel strongly that this is too powerful an ability for a feat, particularly in comparison to other comparable feats. For your campaign it sounds fine. In general, however (ie, in the hands of min/max'ers) it would be destined for abuse.</p><p></p><p>Lunge and Pull the Blow - That sounds fine. I merely mention that compared to all the other excellent feats you developed, which should see publication, these two feats seem to add mostly flavor.</p></blockquote><p></p>
[QUOTE="ashockney, post: 605386, member: 1363"] Fencing Disarm - Yeah, I like this version even better, too. Improved Rapid Blows - One main difference between Star Wars and DnD is the stacking up of all the bonuses (high str, enhancement bonuses, morale bonuses, luck bonuses, etc.) I won't say that it makes "rolling to hit" obsolete, but a simple -2 doesn't really significantly hinder attacks at higher levels. I would strongly suggest not using this at all, or if you are really insistent, build in that it must be done one-handed weapon fighting only, with a -6/-6/-6. You can always make it tougher, later. Master Fencing - Wow, 8 feats. That certainly fits the bill of a "strong limitation". I'd probably yank the BAB requirement, and you could use that as is. I will re-iterate, however, that one of the ways that 3rd Edition tends to balance itself is through the use of Prestige Classes. For example, requiring 8 feats, in and of itself, limits this feat to only be available to fighters or multi-class fighters. If you make it part of prestige class, even a five level prestige class, you can establish more realistic requirements, that still match the "flavor" you're looking for...and could be achieved through multiple channels (ie, fighters, rangers, barbs, bards, rogues, and multi-class combos of the above...) Defensive Fencing - I still feel strongly that this is too powerful an ability for a feat, particularly in comparison to other comparable feats. For your campaign it sounds fine. In general, however (ie, in the hands of min/max'ers) it would be destined for abuse. Lunge and Pull the Blow - That sounds fine. I merely mention that compared to all the other excellent feats you developed, which should see publication, these two feats seem to add mostly flavor. [/QUOTE]
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Creating a fencing feat chain
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