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General Tabletop Discussion
*Pathfinder & Starfinder
Creating a fencing feat chain
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<blockquote data-quote="Morgenstern" data-source="post: 614144" data-attributes="member: 5485"><p><strong></strong></p><p><strong></strong></p><p><strong>All look good.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I would strive to get the class working with 4 points/level, and see if you can't shave off a few fighter skills. Would also double check the bard class' list, as they seemed like they might be aspiring swashbucklers at one point. You might want a lower BAB- so rogues and bards can get in sooner, and so the tank-like fighter hansn't gotten set in his ways before he has a chance to try this out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Rather than keying this to fencing, I'd limit it to unencumbered and in light or no armor. just because you are weaponless, doesn't sound like you'd lose this bonus.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Again, too narrow of phrasing. Would have it triger on any melee attack in which your attacker is not adjacent to you at the begining of his attack action. Further, you might need some sort of Reflex save to take this action (DC equal to attack roll?), since if you step back, you may be out of the attackers reach, effectively canceling his attack...</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Broaden funtionality again. Seems like a fine move to respond to a bull rush, or even a grapple attempt.</strong></p><p><strong></strong></p><p><strong><strong>Multiple fencing</strong>: you can fence against any number of opponents within reach</strong></p><p><strong>[BPrecise Attack</strong>: you can add this bonus either to attacks or to damage when fencing.</p><p>(from Star Wars d20)</p><p><strong>Improved Rapid Blow</strong>: when fencing with a single weapon and using the Rapid Blow feat you can make also an additional attack at you maximum modified attack bonus -5. The penalty is still the same -2 to all attacks from Rapid Blow (you cannot use this ability unless you have the Rapid Blow feat)</p></blockquote><p></p><p>The rest of these look servicable <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p></p><p></p><p>Very nice feats. Might adjust Pull the Blow, into something more like 'Mercy' with the non-killing option, and maybe can inflict subdual damage without the ussual -4 penalty when weilding fencing weapons.</p><p></p><p>Finally, would addapt the whole scaring trick inot an entirely separate feat, that on a threat you may forgo rolling to confirm the critical and your normal damage to instead inflict 1 point of temporary Cha damage. Max damage inflicted at one time to an opponent equal to your Dex mod or something.</p><p></p><p>Other fencing terms you might find helpful- Potnando~ a hop, followed by a lunge, and a balestra~ which is a short run ending in a lungle (you can make a half charge with fencing weapons ?).</p><p></p><p>You might also want something for those fencers so cool they can fight two people a once- a feat that cancels out the +2 bonus attackers get while flanking, with a follow on feat that gives you immunity to flanking it you havee your fencing weapon drawn and are aware of your attackers.</p><p></p><p>I always recomend watching the Mask of Zorro again for ideas about high level fencing types <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p>[/QUOTE]</p>
[QUOTE="Morgenstern, post: 614144, member: 5485"] [B] All look good. I would strive to get the class working with 4 points/level, and see if you can't shave off a few fighter skills. Would also double check the bard class' list, as they seemed like they might be aspiring swashbucklers at one point. You might want a lower BAB- so rogues and bards can get in sooner, and so the tank-like fighter hansn't gotten set in his ways before he has a chance to try this out :). Rather than keying this to fencing, I'd limit it to unencumbered and in light or no armor. just because you are weaponless, doesn't sound like you'd lose this bonus. Again, too narrow of phrasing. Would have it triger on any melee attack in which your attacker is not adjacent to you at the begining of his attack action. Further, you might need some sort of Reflex save to take this action (DC equal to attack roll?), since if you step back, you may be out of the attackers reach, effectively canceling his attack... Broaden funtionality again. Seems like a fine move to respond to a bull rush, or even a grapple attempt. [B]Multiple fencing[/B]: you can fence against any number of opponents within reach [BPrecise Attack[/B]: you can add this bonus either to attacks or to damage when fencing. (from Star Wars d20) [B]Improved Rapid Blow[/B]: when fencing with a single weapon and using the Rapid Blow feat you can make also an additional attack at you maximum modified attack bonus -5. The penalty is still the same -2 to all attacks from Rapid Blow (you cannot use this ability unless you have the Rapid Blow feat)[/quote] The rest of these look servicable :). Very nice feats. Might adjust Pull the Blow, into something more like 'Mercy' with the non-killing option, and maybe can inflict subdual damage without the ussual -4 penalty when weilding fencing weapons. Finally, would addapt the whole scaring trick inot an entirely separate feat, that on a threat you may forgo rolling to confirm the critical and your normal damage to instead inflict 1 point of temporary Cha damage. Max damage inflicted at one time to an opponent equal to your Dex mod or something. Other fencing terms you might find helpful- Potnando~ a hop, followed by a lunge, and a balestra~ which is a short run ending in a lungle (you can make a half charge with fencing weapons ?). You might also want something for those fencers so cool they can fight two people a once- a feat that cancels out the +2 bonus attackers get while flanking, with a follow on feat that gives you immunity to flanking it you havee your fencing weapon drawn and are aware of your attackers. I always recomend watching the Mask of Zorro again for ideas about high level fencing types :D. [/QUOTE]
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