Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Creating a generalist "Mage" class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kzach" data-source="post: 4652051" data-attributes="member: 56189"><p>This I think is really your primary difficulty in this system. It promotes specialisation and generalisation suffers. Not only does it hurt the class balance, but it hurts the group as well, since play is generally balanced around having the roles covered. If you don't fulfil,a particular role well, then why does the party want you along?</p><p></p><p>So I think that has to be the primary focus of any answer to your question: what role will a generalist arcane caster fill and how can I go about implementing that?</p><p></p><p>As a controller, I think the wizard falls flat. However, I also believe that WotC was definitely on the right track in terms of how to answer the above question. As far as I see it, I think the controller schtick suits the wizard the best.</p><p></p><p>So, if we go with that logic, then the problem becomes, "How do we make the wizard more... controllerish?"</p><p></p><p>I think there are two answers to that question. I honestly believe that Arcane Power will be one of those answers. The other is obviously to change the current powers on offer and/or build new ones that are more controller oriented.</p><p></p><p>However, I also believe that the class features a wizard has should be altered to be more controllerish as well. IMO, the Spellbook class feature is a remnant of previous editions that needs to be discarded. It's a clunky mechanic that increases a player's work and doesn't really increase the versatility or power of the wizard.</p><p></p><p>IMO, I've solved this with a new class feature. You can check that out <a href="http://kzach.wikidot.com/local--files/mortalis/wizards.pdf" target="_blank">here</a> (metamagic mastery replaces spellbook and feats enhance it). I believe it offers more interesting options to the class that are more useful and also fulfil a controller element by giving the player the choice to manipulate his own powers to have a greater effect, when the greater effect is needed. Obviously, YMMV.</p><p></p><p>Secondly, I think Implement Mastery does little to nothing to offer any real controller ability to the class. As for that, I'm still trying to nut that one out myself so I can't offer any solutions.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4652051, member: 56189"] This I think is really your primary difficulty in this system. It promotes specialisation and generalisation suffers. Not only does it hurt the class balance, but it hurts the group as well, since play is generally balanced around having the roles covered. If you don't fulfil,a particular role well, then why does the party want you along? So I think that has to be the primary focus of any answer to your question: what role will a generalist arcane caster fill and how can I go about implementing that? As a controller, I think the wizard falls flat. However, I also believe that WotC was definitely on the right track in terms of how to answer the above question. As far as I see it, I think the controller schtick suits the wizard the best. So, if we go with that logic, then the problem becomes, "How do we make the wizard more... controllerish?" I think there are two answers to that question. I honestly believe that Arcane Power will be one of those answers. The other is obviously to change the current powers on offer and/or build new ones that are more controller oriented. However, I also believe that the class features a wizard has should be altered to be more controllerish as well. IMO, the Spellbook class feature is a remnant of previous editions that needs to be discarded. It's a clunky mechanic that increases a player's work and doesn't really increase the versatility or power of the wizard. IMO, I've solved this with a new class feature. You can check that out [URL="http://kzach.wikidot.com/local--files/mortalis/wizards.pdf"]here[/URL] (metamagic mastery replaces spellbook and feats enhance it). I believe it offers more interesting options to the class that are more useful and also fulfil a controller element by giving the player the choice to manipulate his own powers to have a greater effect, when the greater effect is needed. Obviously, YMMV. Secondly, I think Implement Mastery does little to nothing to offer any real controller ability to the class. As for that, I'm still trying to nut that one out myself so I can't offer any solutions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Creating a generalist "Mage" class?
Top