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General Tabletop Discussion
*Pathfinder & Starfinder
Creating a generalist "Mage" class?
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<blockquote data-quote="Kzach" data-source="post: 4652372" data-attributes="member: 56189"><p>I guess I should clarify my argument a bit better.</p><p></p><p>IMO, there are two possible paths that the original question can take towards a solution. One assumes that the term 'generalist' is an accurate description for what a mage was in previous editions, whilst the other attempts to emulate what a mage was in previous editions and assumes generalist isn't the most accurate term.</p><p></p><p>I'm in the camp that thinks generalist isn't the best descriptor for what best represents magi of previous editions. If you go with the mage as a generalist then yes, I'd agree everything I've said so far doesn't apply.</p><p></p><p>IMO and putting it into 4e concepts, mages had controllerish and leaderish and strikerish powers in previous editions. Their spells tended to either do a lot of damage to one target, a fair amount of damage to lots of targets, or limit/control one target, limit/control lots of targets, or add buffs to the party.</p><p></p><p>So I sortof got ahead of myself and went straight towards improving the wizard as a controller, which I saw as its main role in previous editions. If you were to ask me to define the wizard in 4e terms and to base it off previous editions, my answer would be "Controller, with secondary striker and tertiary leader abilities."</p><p></p><p></p><p>Well, I'd agree that the wizard in the PHB doesn't really suit the controller role. As we all know, Mearls admitted they still hadn't quite nailed down the concept with the wizard. I do believe, however, that they've nailed down the concept with other controller classes.</p><p></p><p>That essentially amounting to pushing, pulling, sliding, immobilising, dazing, slowing, etc.</p><p></p><p></p><p>IMO, no. Defining secondary roles, however, I believe achieves pretty much the same result, though.</p><p></p><p></p><p>But was that what you were really after? Did you want to emulate what the mage was in previous editions or did you want to create a jack-of-all-trades?</p><p></p><p></p><p>No, I'm definitely made of pure awesome in my mind.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4652372, member: 56189"] I guess I should clarify my argument a bit better. IMO, there are two possible paths that the original question can take towards a solution. One assumes that the term 'generalist' is an accurate description for what a mage was in previous editions, whilst the other attempts to emulate what a mage was in previous editions and assumes generalist isn't the most accurate term. I'm in the camp that thinks generalist isn't the best descriptor for what best represents magi of previous editions. If you go with the mage as a generalist then yes, I'd agree everything I've said so far doesn't apply. IMO and putting it into 4e concepts, mages had controllerish and leaderish and strikerish powers in previous editions. Their spells tended to either do a lot of damage to one target, a fair amount of damage to lots of targets, or limit/control one target, limit/control lots of targets, or add buffs to the party. So I sortof got ahead of myself and went straight towards improving the wizard as a controller, which I saw as its main role in previous editions. If you were to ask me to define the wizard in 4e terms and to base it off previous editions, my answer would be "Controller, with secondary striker and tertiary leader abilities." Well, I'd agree that the wizard in the PHB doesn't really suit the controller role. As we all know, Mearls admitted they still hadn't quite nailed down the concept with the wizard. I do believe, however, that they've nailed down the concept with other controller classes. That essentially amounting to pushing, pulling, sliding, immobilising, dazing, slowing, etc. IMO, no. Defining secondary roles, however, I believe achieves pretty much the same result, though. But was that what you were really after? Did you want to emulate what the mage was in previous editions or did you want to create a jack-of-all-trades? No, I'm definitely made of pure awesome in my mind. [/QUOTE]
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Creating a generalist "Mage" class?
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