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Creating a Generic Setting. (Interested?)
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<blockquote data-quote="fireinthedust" data-source="post: 5866842" data-attributes="member: 51930"><p>You're already getting too specific and different.</p><p></p><p>Locations should have the word "the" in them: The Village, The City, The Forest of...</p><p></p><p>You need to have very basic concepts covered, and lots of "mystery boxes" that are very general.</p><p></p><p>The city has a thieves guild (called "The Thieves Guild"), a sewer system with giant rats and slimes in it, and a magic item shop.</p><p></p><p>The village has a healer, an Inn/tavern, and a blacksmith.</p><p></p><p>The forest has elves living in it. Really you may even want to make it "really big" because adventures can happen there. In fact, The Forest, The Dungeon, and The Underdark are all "really big".</p><p></p><p>There is an ancient civilization in the setting. All they did was make magic items and traps, and turn everyone into undead or other monsters. This is exactly why they died? Well, no: they died because of "The Cataclysm", which left only dungeons and magical items and monsters behind. Maybe Mind Flayers did it. yeah, that's about right. </p><p></p><p>The Dungeon is right outside of town, whatever your major setting will be. Under the city is a great option (allowing them to go shopping), or it could be in ruins near The Village.</p><p></p><p></p><p>There are elves and dwarves and they don't like each other, even though both of them hate goblins for some reason (which is weird because goblins don't often have spellcasters, and both elves and dwarves specialize in tier 1 classes; why don't they just wipe Goblins out?). They also both hate Drow, who are in every single dungeon and behind every single plot. Why the two major races haven't ironed out their differences is unimportant. Don't ever worry about it, unless the PCs want to change it.</p><p></p><p></p><p>Humans are the boss of everything not in The Forest or The Mountains. </p><p></p><p>There are dragons. Put a specific one in a specific location the heroes can reach, and let them go to it whenever they want. Let the dice fall where they may. Chances are they'll try to use it to take out a big boss monster or other threat. Play with that.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5866842, member: 51930"] You're already getting too specific and different. Locations should have the word "the" in them: The Village, The City, The Forest of... You need to have very basic concepts covered, and lots of "mystery boxes" that are very general. The city has a thieves guild (called "The Thieves Guild"), a sewer system with giant rats and slimes in it, and a magic item shop. The village has a healer, an Inn/tavern, and a blacksmith. The forest has elves living in it. Really you may even want to make it "really big" because adventures can happen there. In fact, The Forest, The Dungeon, and The Underdark are all "really big". There is an ancient civilization in the setting. All they did was make magic items and traps, and turn everyone into undead or other monsters. This is exactly why they died? Well, no: they died because of "The Cataclysm", which left only dungeons and magical items and monsters behind. Maybe Mind Flayers did it. yeah, that's about right. The Dungeon is right outside of town, whatever your major setting will be. Under the city is a great option (allowing them to go shopping), or it could be in ruins near The Village. There are elves and dwarves and they don't like each other, even though both of them hate goblins for some reason (which is weird because goblins don't often have spellcasters, and both elves and dwarves specialize in tier 1 classes; why don't they just wipe Goblins out?). They also both hate Drow, who are in every single dungeon and behind every single plot. Why the two major races haven't ironed out their differences is unimportant. Don't ever worry about it, unless the PCs want to change it. Humans are the boss of everything not in The Forest or The Mountains. There are dragons. Put a specific one in a specific location the heroes can reach, and let them go to it whenever they want. Let the dice fall where they may. Chances are they'll try to use it to take out a big boss monster or other threat. Play with that. [/QUOTE]
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