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General Tabletop Discussion
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Creating a good and simple slow poison
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<blockquote data-quote="jgsugden" data-source="post: 8411500" data-attributes="member: 2629"><p>Here is a quickie: </p><p></p><p>a.) The slow poisons have a Starting DC. These are about 3 higher than you'd expect. At low level they might be 15 to 17. </p><p></p><p>b.) The slow poison has a damage specified (like d8+4).</p><p></p><p>c.)The slow poisons have a 'Cycle' length (which could be minutes, 10 minutes, hours, days or something else).</p><p></p><p>When you reach a cycle period, you roll the saving through (usually Con) against the DC. If you succeed, the poison ends. If you fail, you: </p><p></p><p>1.) Take a level of exhaustion that can't be cured until the poison ends, </p><p>2.) You take the specified damage <em>and</em> reduce your maximum hps by that amount. That reduction remains until you take a long rest after the poison ends. </p><p>3.) Reduce the DC of the poison by 1 for future saves.</p><p></p><p>Removing the poison does not recover the body. You still have to rest to regain those HP, max HP and exhaustion levels.</p><p></p><p>A medicine check that beats the DC of the slow poison gives you advantage on the saving throw.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8411500, member: 2629"] Here is a quickie: a.) The slow poisons have a Starting DC. These are about 3 higher than you'd expect. At low level they might be 15 to 17. b.) The slow poison has a damage specified (like d8+4). c.)The slow poisons have a 'Cycle' length (which could be minutes, 10 minutes, hours, days or something else). When you reach a cycle period, you roll the saving through (usually Con) against the DC. If you succeed, the poison ends. If you fail, you: 1.) Take a level of exhaustion that can't be cured until the poison ends, 2.) You take the specified damage [I]and[/I] reduce your maximum hps by that amount. That reduction remains until you take a long rest after the poison ends. 3.) Reduce the DC of the poison by 1 for future saves. Removing the poison does not recover the body. You still have to rest to regain those HP, max HP and exhaustion levels. A medicine check that beats the DC of the slow poison gives you advantage on the saving throw. [/QUOTE]
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Creating a good and simple slow poison
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