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Creating a good and simple slow poison
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<blockquote data-quote="Stalker0" data-source="post: 8411760" data-attributes="member: 5889"><p>I wouldn't say they are at odds. Most 5e poisons are over too quickly for lesser restoration to see a lot of use. Either you pass the save and take no effect or you fail and take the big effect but you keep going. With slow poisons you are definately going to want to use a lesser restoration, for you know the pain is going to be great if you don't.</p><p></p><p>Also not all parties even with a cleric might have lesser restoration prepared in a given day, so now getting hit by a slow poison becomes a real ordeal....we either need to hold out through the night so the cleric can reprepare or find someone who can cast it (a classic fantasy trope of the hero that must survive through the night while under the effects of a deadly poison).</p><p></p><p>That to me is the rules working as intended. The goal is not to be killing players left and right with poison, the goal is to make it nasty enough that players will want to use their tools to get rid of poison or immediately begin looking for help.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8411760, member: 5889"] I wouldn't say they are at odds. Most 5e poisons are over too quickly for lesser restoration to see a lot of use. Either you pass the save and take no effect or you fail and take the big effect but you keep going. With slow poisons you are definately going to want to use a lesser restoration, for you know the pain is going to be great if you don't. Also not all parties even with a cleric might have lesser restoration prepared in a given day, so now getting hit by a slow poison becomes a real ordeal....we either need to hold out through the night so the cleric can reprepare or find someone who can cast it (a classic fantasy trope of the hero that must survive through the night while under the effects of a deadly poison). That to me is the rules working as intended. The goal is not to be killing players left and right with poison, the goal is to make it nasty enough that players will want to use their tools to get rid of poison or immediately begin looking for help. [/QUOTE]
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