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Creating a good and simple slow poison
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<blockquote data-quote="Stalker0" data-source="post: 8411777" data-attributes="member: 5889"><p>So max hp reduction is certainly another way to do it, and like the others has its pluses and minuses. The nice thing about fatigue is its equally scary to lower and higher level people alike.... whereas 1d8 poison could be extremely nasty at low levels and barely an afterthought at high. On the other hand hitpoints already nicely model the effects of constitution and so we get a bit better balance there compared to saves which don't factor in con as much. So lets try a version with that.</p><p></p><p><strong>Slow Poison Alternate Version 2 (Max HP)</strong></p><p>Slow poisons take time to act but are exceptionally lethal. Without treatment, they are almost always fatal.</p><p></p><p><em>Poison Damage</em>: Damage done by slow poison also reduces your maximum hp by the same amount. These hitpoints cannot be restored until the poison is cured. Once cured, a long rest is required to recover the missing hp.</p><p></p><p><em>Onset</em>: After this duration, the person takes the listed poison damage. They then move into the Escalation phase.</p><p></p><p><em>Escalation</em>: After this duration, the person takes the listed poison damage. This process repeats until the poison is cured.</p><p></p><p><em>Medicine DC</em>: A medicine check equal to the poison DC cures the poison if done during the onset period. During escalation, a successful check gives the creature poison resistance. A failed medicine check cannot be retried unless the healer gets access to new remedies or medicines.</p><p></p><p><em>Legendary Resistance: </em>Creatures with legendary resistance cannot be affected by slow poisons.</p><p></p><p><strong>Poisons</strong></p><p><em>Slow</em></p><p>Poison Damage: 1d8</p><p>Onset: 1 minute</p><p>Escalation: 1 hour</p><p>Medicine DC: 15</p><p></p><p><em>Virulent</em></p><p>Poison Damage: 2d6</p><p>Onset: 5 rounds</p><p>Escalation: 30 minutes</p><p>DC: 18</p><p></p><p><em>Noxious</em></p><p>Poison Damage: 1d8</p><p>Onset: 1 round</p><p>Escalation: 1 minute</p><p>DC: 20</p><p></p><p><strong>Example</strong></p><p>A fighter gets hit with a slow poison. After 1 minute, they take 1d8 poison damage. After an hour they take another 1d8 poison, continuing until they are cured or dead.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8411777, member: 5889"] So max hp reduction is certainly another way to do it, and like the others has its pluses and minuses. The nice thing about fatigue is its equally scary to lower and higher level people alike.... whereas 1d8 poison could be extremely nasty at low levels and barely an afterthought at high. On the other hand hitpoints already nicely model the effects of constitution and so we get a bit better balance there compared to saves which don't factor in con as much. So lets try a version with that. [B]Slow Poison Alternate Version 2 (Max HP)[/B] Slow poisons take time to act but are exceptionally lethal. Without treatment, they are almost always fatal. [I]Poison Damage[/I]: Damage done by slow poison also reduces your maximum hp by the same amount. These hitpoints cannot be restored until the poison is cured. Once cured, a long rest is required to recover the missing hp. [I]Onset[/I]: After this duration, the person takes the listed poison damage. They then move into the Escalation phase. [I]Escalation[/I]: After this duration, the person takes the listed poison damage. This process repeats until the poison is cured. [I]Medicine DC[/I]: A medicine check equal to the poison DC cures the poison if done during the onset period. During escalation, a successful check gives the creature poison resistance. A failed medicine check cannot be retried unless the healer gets access to new remedies or medicines. [I]Legendary Resistance: [/I]Creatures with legendary resistance cannot be affected by slow poisons. [B]Poisons[/B] [I]Slow[/I] Poison Damage: 1d8 Onset: 1 minute Escalation: 1 hour Medicine DC: 15 [I]Virulent[/I] Poison Damage: 2d6 Onset: 5 rounds Escalation: 30 minutes DC: 18 [I]Noxious[/I] Poison Damage: 1d8 Onset: 1 round Escalation: 1 minute DC: 20 [B]Example[/B] A fighter gets hit with a slow poison. After 1 minute, they take 1d8 poison damage. After an hour they take another 1d8 poison, continuing until they are cured or dead. [/QUOTE]
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