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<blockquote data-quote="painandgreed" data-source="post: 3080675" data-attributes="member: 24969"><p>I would disagree with that in that I think that taxes and trade would still make much more money than adventuring. The yearly income for a decently sized kingdom should be in the millions of gold peice value. Even if 95% goes to upkeep, it would still leave the king with at least several hundred thousand a year to spend. If adventurers made that much money, the D&D realism solution would be for governments to tax adventurers. After all, that treasure was taken from the king's people, and stored unlawfully on the king's lands, and the adventurers are only being allowed to keep a finders fee for going and returning it to the proper authorities. </p><p></p><p>As far as gaining personal power, I think that in a D&D culture, the rich would train their children in PC classes and possibly gather then together into parties. They'd also have higher level people adventure with them to power level them up in level. Young lords and the like would be taken on patrols or missions given to higher level servants of the government inorder to gain experience. People who are not in power, would be prohibited, prevented, or at least taxed from adventuring to make sure they did not come into power. Adventuring would be a rich person's occupation, or at least an occupation for their children.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3080675, member: 24969"] I would disagree with that in that I think that taxes and trade would still make much more money than adventuring. The yearly income for a decently sized kingdom should be in the millions of gold peice value. Even if 95% goes to upkeep, it would still leave the king with at least several hundred thousand a year to spend. If adventurers made that much money, the D&D realism solution would be for governments to tax adventurers. After all, that treasure was taken from the king's people, and stored unlawfully on the king's lands, and the adventurers are only being allowed to keep a finders fee for going and returning it to the proper authorities. As far as gaining personal power, I think that in a D&D culture, the rich would train their children in PC classes and possibly gather then together into parties. They'd also have higher level people adventure with them to power level them up in level. Young lords and the like would be taken on patrols or missions given to higher level servants of the government inorder to gain experience. People who are not in power, would be prohibited, prevented, or at least taxed from adventuring to make sure they did not come into power. Adventuring would be a rich person's occupation, or at least an occupation for their children. [/QUOTE]
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