Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Creating a govement based on D&D reality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="painandgreed" data-source="post: 3083508" data-attributes="member: 24969"><p>I would disagree, especially in large melees. If you're a fighter in the third rank back of a unit. Your first rank has fallen and the second is getting worn down and you think the outcome is fortold. You can run instead of step up. Enemy forces cannot chase you or they will suffer AoO from your second rank. Even if they do, they cannot catch you if similarly armored. Even the second rank can probably withdaw and not get attacked as long as the movement between the chaser and the chased is the same. From there it becomes a matter of con to see who can run farther unless they can reach the treeline and use hide.</p><p></p><p>Once everybody is running and not attacking, the mounted units come into play as they can run up to the enemy, then take a standard move action and an attack. The person on foot can then either take an AoO and run or withdraw at twice speed with no AoE usually setting themselves up for another attack by mounted attacker. This is how cav runs down routed troops.</p><p></p><p>Back to governments, one should not discount the emotional motivators besides game mechanics. Rallying under "the son of good King Robert" will have greater effect than rallying under some unknown with twice the levels. Lawful societies are going to want orderly means of inheritance and a kingdom will prosper greater by having an easy transition to a low level king that a rough one, with possible civil war, to a high level adventurer.</p><p></p><p>I also think that the act of ruling will probably be the adventure. The king won't have to take time off to adventure as his duties will probably require him to do so. Leading his men into combat. Chasing down monsters that threaten the kingdom. Fighting in wars and riding the kingdom of bandits. Sure, he could always allow others to do this, but it would be fully within a kings duty to ride out and do this themselves and gain XP and support from the kingdom for doing so.</p><p></p><p>Then you also have to consider that the game has gods and clerics. Most coronations probably include some amount of divination to justify the kings rule, possibly passing a king over if the divination is bad. There is also the possiblity of actual divine right. The king and his family may claim right of rulership due to celestial bloodline or because they are actually blessed by the gods. If a god sends messages to all their clerics telling them who should be king, its pretty sure who they will support to be king.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3083508, member: 24969"] I would disagree, especially in large melees. If you're a fighter in the third rank back of a unit. Your first rank has fallen and the second is getting worn down and you think the outcome is fortold. You can run instead of step up. Enemy forces cannot chase you or they will suffer AoO from your second rank. Even if they do, they cannot catch you if similarly armored. Even the second rank can probably withdaw and not get attacked as long as the movement between the chaser and the chased is the same. From there it becomes a matter of con to see who can run farther unless they can reach the treeline and use hide. Once everybody is running and not attacking, the mounted units come into play as they can run up to the enemy, then take a standard move action and an attack. The person on foot can then either take an AoO and run or withdraw at twice speed with no AoE usually setting themselves up for another attack by mounted attacker. This is how cav runs down routed troops. Back to governments, one should not discount the emotional motivators besides game mechanics. Rallying under "the son of good King Robert" will have greater effect than rallying under some unknown with twice the levels. Lawful societies are going to want orderly means of inheritance and a kingdom will prosper greater by having an easy transition to a low level king that a rough one, with possible civil war, to a high level adventurer. I also think that the act of ruling will probably be the adventure. The king won't have to take time off to adventure as his duties will probably require him to do so. Leading his men into combat. Chasing down monsters that threaten the kingdom. Fighting in wars and riding the kingdom of bandits. Sure, he could always allow others to do this, but it would be fully within a kings duty to ride out and do this themselves and gain XP and support from the kingdom for doing so. Then you also have to consider that the game has gods and clerics. Most coronations probably include some amount of divination to justify the kings rule, possibly passing a king over if the divination is bad. There is also the possiblity of actual divine right. The king and his family may claim right of rulership due to celestial bloodline or because they are actually blessed by the gods. If a god sends messages to all their clerics telling them who should be king, its pretty sure who they will support to be king. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Creating a govement based on D&D reality
Top