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Creating a great campaign world/Starting the game off right
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<blockquote data-quote="Grimmjow" data-source="post: 6054443" data-attributes="member: 92704"><p>In order to give our DM a break from DMing and letting him play a player character i have offered to DM a campaign for him. The game will take place in an alternate reality to the game we are playing now (which will allow me to use characters as i need them without having to worry about contradicting anything my other DM has done). Back when we were playing 4e i DMed a game where the world was being over run by undead. When the players died the only hope for the world (now the country) was snuffed out and the undead took it over (the country not the world) So there are some things that i will be changing in my game world that differer from his. My goal in doing this is to make my game fun and unique. I want things in this world to feel similar, but at the same time to feel drastically different.</p><p></p><p>Here are some of the things i have in mind:</p><p>[sblock=differences] [sblock=Orcus/Raven Queen]</p><p>1) Orcus and The Raven Queen: </p><p>-In my 4e Campaign the battle between the cults of Orcus and the followers of the Raven Queen were highlights of a lot of adventures</p><p>-In our current game Orcus killed the Raven Queen and took her power, making him extremely powerful (and Vecna got some of the power as well) </p><p>-In my game I'm going to do something a little more <em>strange...</em> Due to unexplainable surcumstances that happened in a battle between Orcus and The Raven Queen themselves they were fused together into one entity (along with a player who became a god) Now the three of them are known as "The Horned Queen" and rule over both death and undeath. (Yes they are evil)[/sblock][sblock=SSoAatG]</p><p>2)The Shattered Sword of Alex the Great:</p><p>-In the 4e campaign Alex the Great was a shade bladesigner who was trying to reach godhood. </p><p>-In the current campaign Alex the Great the a lowly god with only a few worshipers</p><p><strong>NOTE:in both of the above cases the shattered sword of Alex the great does not exist</strong></p><p>-In my game the SSoAtG was the weapon he held when he reached godhood and the weapon that was destroyed when he became part of The Horned Queen. If the fragments of this sword (which the Horned Queen cannot touch as it drains her, so she has legions of powerful undead protecting it) were collected and put back together, it could be used to kill The Horned Queen[/sblock][sblock=Shadar-Kai]</p><p>3)The Shadar-Kai:</p><p>-In 4e there wasn't too much special about the Shadar-kai. They worshiped the Raven Queen</p><p>-In the current campaign the Shadar-Kai serve Vecna or Orcus, Depending on the Shadar-Kai you meet</p><p>-In my game the Shadar-Kai are lost. They always served the Raven Queen and battled Orcus. Now they are one and the same. Some now serve The Horned Queen, some have gone into hiding in the shadowfel, and some seek to destroy the Horned Queen by finding the SSoAtG and killing her with it[/sblock][/sblock]</p><p></p><p>Here are some things i want to be special in the campaign:</p><p>[sblock=highlights]</p><p>[sblock=undeath rules]Undead rule over the land. I have many plans how how to show this but other idea's are always nice. [sblock=Ideas]1)camps of human cattle</p><p>2)powerful undead</p><p>3)weak undead wandering the land in packs</p><p>4)i plan to have a safe place for the living which will turn out to be ruled by another undead creature</p><p>5)The Horned Queen's cults rule[/sblock] any other idea's would be helpful[/sblock]</p><p></p><p>Shows like the walking dead have given me idea's on how a undead game should (or could) be a game which revolves around stealth and interaction with the other living people, just as much as it could be with battling undead to survive. any idea's on some fun adventures for this? </p><p><strong>NOTE:I'm going to let my players do pretty much what they want, so making adventures for them may not be the smartest thing to do, but i want to have some idea's of what to do ready for them. Also i think it may be wise for them each to have one character ready (extra character) incase one character gets mob by ghouls...thoughts?</strong> [/sblock]</p><p></p><p>thoughts?</p><p></p><p>Edit:</p><p></p><p>[sblock=a hopeless world] In order to make this a truly depressing world, there will be no other gods other than the Horned Queen. Now before this gets taken to far i must say that there will be other gods, simply silent gods. With the rise of the Horned Queen her cults destroyed all the others gods temples and priests, so now there is almost no signs that the other gods still exist. Of course a player can still play a cleric or a paladin, as the gods could directly tell someone of there existence, but they player will be alone in his faith.[/sblock]</p></blockquote><p></p>
[QUOTE="Grimmjow, post: 6054443, member: 92704"] In order to give our DM a break from DMing and letting him play a player character i have offered to DM a campaign for him. The game will take place in an alternate reality to the game we are playing now (which will allow me to use characters as i need them without having to worry about contradicting anything my other DM has done). Back when we were playing 4e i DMed a game where the world was being over run by undead. When the players died the only hope for the world (now the country) was snuffed out and the undead took it over (the country not the world) So there are some things that i will be changing in my game world that differer from his. My goal in doing this is to make my game fun and unique. I want things in this world to feel similar, but at the same time to feel drastically different. Here are some of the things i have in mind: [sblock=differences] [sblock=Orcus/Raven Queen] 1) Orcus and The Raven Queen: -In my 4e Campaign the battle between the cults of Orcus and the followers of the Raven Queen were highlights of a lot of adventures -In our current game Orcus killed the Raven Queen and took her power, making him extremely powerful (and Vecna got some of the power as well) -In my game I'm going to do something a little more [I]strange...[/I] Due to unexplainable surcumstances that happened in a battle between Orcus and The Raven Queen themselves they were fused together into one entity (along with a player who became a god) Now the three of them are known as "The Horned Queen" and rule over both death and undeath. (Yes they are evil)[/sblock][sblock=SSoAatG] 2)The Shattered Sword of Alex the Great: -In the 4e campaign Alex the Great was a shade bladesigner who was trying to reach godhood. -In the current campaign Alex the Great the a lowly god with only a few worshipers [B]NOTE:in both of the above cases the shattered sword of Alex the great does not exist[/B] -In my game the SSoAtG was the weapon he held when he reached godhood and the weapon that was destroyed when he became part of The Horned Queen. If the fragments of this sword (which the Horned Queen cannot touch as it drains her, so she has legions of powerful undead protecting it) were collected and put back together, it could be used to kill The Horned Queen[/sblock][sblock=Shadar-Kai] 3)The Shadar-Kai: -In 4e there wasn't too much special about the Shadar-kai. They worshiped the Raven Queen -In the current campaign the Shadar-Kai serve Vecna or Orcus, Depending on the Shadar-Kai you meet -In my game the Shadar-Kai are lost. They always served the Raven Queen and battled Orcus. Now they are one and the same. Some now serve The Horned Queen, some have gone into hiding in the shadowfel, and some seek to destroy the Horned Queen by finding the SSoAtG and killing her with it[/sblock][/sblock] Here are some things i want to be special in the campaign: [sblock=highlights] [sblock=undeath rules]Undead rule over the land. I have many plans how how to show this but other idea's are always nice. [sblock=Ideas]1)camps of human cattle 2)powerful undead 3)weak undead wandering the land in packs 4)i plan to have a safe place for the living which will turn out to be ruled by another undead creature 5)The Horned Queen's cults rule[/sblock] any other idea's would be helpful[/sblock] Shows like the walking dead have given me idea's on how a undead game should (or could) be a game which revolves around stealth and interaction with the other living people, just as much as it could be with battling undead to survive. any idea's on some fun adventures for this? [B]NOTE:I'm going to let my players do pretty much what they want, so making adventures for them may not be the smartest thing to do, but i want to have some idea's of what to do ready for them. Also i think it may be wise for them each to have one character ready (extra character) incase one character gets mob by ghouls...thoughts?[/B] [/sblock] thoughts? Edit: [sblock=a hopeless world] In order to make this a truly depressing world, there will be no other gods other than the Horned Queen. Now before this gets taken to far i must say that there will be other gods, simply silent gods. With the rise of the Horned Queen her cults destroyed all the others gods temples and priests, so now there is almost no signs that the other gods still exist. Of course a player can still play a cleric or a paladin, as the gods could directly tell someone of there existence, but they player will be alone in his faith.[/sblock] [/QUOTE]
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