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General Tabletop Discussion
*Pathfinder & Starfinder
Creating a great campaign world/Starting the game off right
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<blockquote data-quote="Quickleaf" data-source="post: 6054459" data-attributes="member: 20323"><p>My first thought is that with your theme of undeath Revenge of the Iron Lich had a cool schtick where dead PCs got "soul powers" or something to that effect with which they could subtly influence the rest of the adventure. I think you could even take a </p><p>page out of Ghostwalk (I think that was the name of the 3.5e supplement?) where the PCs could keep playing on as ghostly versions of themselves. That kind of makes sense with the "walking dead" theme you've got going and could introduce some moral dilemmas. Like do I keep playing as an undead PC even if it means I have to kill/feed on humans to do so?</p><p></p><p>There's also a new swords & sorcery RPG I'm forgetting the name of in which "there can be only one hero." basically, over the course of an adventure all but one PC will die. But those players whose PCs die get to take control of one of the bad guys for the rest of the adventure. Something like that could work for more gamist/competitive play.</p><p></p><p>Personally, I'd want more continuity with the old campaign rather than a totally separate dimension, but that's for you and your group to decide.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6054459, member: 20323"] My first thought is that with your theme of undeath Revenge of the Iron Lich had a cool schtick where dead PCs got "soul powers" or something to that effect with which they could subtly influence the rest of the adventure. I think you could even take a page out of Ghostwalk (I think that was the name of the 3.5e supplement?) where the PCs could keep playing on as ghostly versions of themselves. That kind of makes sense with the "walking dead" theme you've got going and could introduce some moral dilemmas. Like do I keep playing as an undead PC even if it means I have to kill/feed on humans to do so? There's also a new swords & sorcery RPG I'm forgetting the name of in which "there can be only one hero." basically, over the course of an adventure all but one PC will die. But those players whose PCs die get to take control of one of the bad guys for the rest of the adventure. Something like that could work for more gamist/competitive play. Personally, I'd want more continuity with the old campaign rather than a totally separate dimension, but that's for you and your group to decide. [/QUOTE]
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Creating a great campaign world/Starting the game off right
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