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General Tabletop Discussion
*Pathfinder & Starfinder
Creating a great campaign world/Starting the game off right
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<blockquote data-quote="jbear" data-source="post: 6055050" data-attributes="member: 75065"><p>Some questions for you to consider:</p><p></p><p>So the only god left in the world is the The Horned Queen. She is a goddess of both Death and Undeath. What are the implications for this when someone dies?</p><p></p><p>As sole ruler what are her motivations? What's the plan? If the living are kept as food what will happen when the food source runs out? Do they perhaps manage their resources in ways other than keeping the living penned up and eating them? The undead that rule, what are they like? I am imagining them much smarter than the zombies from the Walking Dead. The real threat in the Walking Dead are the living, not the undead. I'm thinking undead like the Chronicles of Riddick? As in becoming undead is more of an attractive/ambitious option rather than a gross infection/become a rotting zombie option. </p><p></p><p>Why are there different types of undead? Why does someone become a zombie and another person a ghost? Or a vampire? How does the power structure amongst the undead work? DO they have inner conflicts going on as they vie for power? If so, who, why and for what? </p><p></p><p>If someone dies in this world what do their bodies become? Why? Where do their souls go? Is there an undercurrent of rebellion? From who?</p><p></p><p>If you are going to open things up for your players then you will need a good understanding of how your world works and why, so that when they explore it there is a consistency, which will make the exploration more enjoyable. It will also help you plan how events develop as you imagine how forces react to your players interaction with the world and how they in turn move behind the scenes indirectly influencing the events that will then directly touch the PCs.</p></blockquote><p></p>
[QUOTE="jbear, post: 6055050, member: 75065"] Some questions for you to consider: So the only god left in the world is the The Horned Queen. She is a goddess of both Death and Undeath. What are the implications for this when someone dies? As sole ruler what are her motivations? What's the plan? If the living are kept as food what will happen when the food source runs out? Do they perhaps manage their resources in ways other than keeping the living penned up and eating them? The undead that rule, what are they like? I am imagining them much smarter than the zombies from the Walking Dead. The real threat in the Walking Dead are the living, not the undead. I'm thinking undead like the Chronicles of Riddick? As in becoming undead is more of an attractive/ambitious option rather than a gross infection/become a rotting zombie option. Why are there different types of undead? Why does someone become a zombie and another person a ghost? Or a vampire? How does the power structure amongst the undead work? DO they have inner conflicts going on as they vie for power? If so, who, why and for what? If someone dies in this world what do their bodies become? Why? Where do their souls go? Is there an undercurrent of rebellion? From who? If you are going to open things up for your players then you will need a good understanding of how your world works and why, so that when they explore it there is a consistency, which will make the exploration more enjoyable. It will also help you plan how events develop as you imagine how forces react to your players interaction with the world and how they in turn move behind the scenes indirectly influencing the events that will then directly touch the PCs. [/QUOTE]
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Creating a great campaign world/Starting the game off right
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