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creating a halfling rogue and looking for advice
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<blockquote data-quote="Burnside" data-source="post: 8481392" data-attributes="member: 6910340"><p>As others have mentioned, the Inquisitive rogue sub-class seems like it fits the bill. It's essentially Sherlock Holmes. It also has no magical abilities, which it seems like is what your DM wants. This sub-class would be better if it gave you free Expertise in Investigation and Perception. </p><p></p><p>In terms of other other subclasses, I would write off the Arcane Trickster, Phantom, and Soulknife (all excellent) because all three are very magical so wouldn't fit the DM's request.</p><p></p><p>The Mastermind is okay if you make liberal use of the "Help at range, as a bonus action" Master of Tactics ability and have allies who can benefit from it - you should be giving other people advantage a LOT, but it competes with your Cunning Action which kinda sucks. </p><p></p><p>The Scout is a solid, mobile archer with some nature/survival skills flavoring. The Swashbuckler is a solid high-charisma rogue who likes to be in melee, but the Rakish Audacity sneak attack thing can be annoyingly fiddly to use. Thief is fine but can be a little under-powered compared to the other sub-classes unless your DM gives you a break on some stuff (like letting you drink a potion as a Cunning Action or interpreting the "climb as fast as you walk" thing as "you now have a Climb speed").</p></blockquote><p></p>
[QUOTE="Burnside, post: 8481392, member: 6910340"] As others have mentioned, the Inquisitive rogue sub-class seems like it fits the bill. It's essentially Sherlock Holmes. It also has no magical abilities, which it seems like is what your DM wants. This sub-class would be better if it gave you free Expertise in Investigation and Perception. In terms of other other subclasses, I would write off the Arcane Trickster, Phantom, and Soulknife (all excellent) because all three are very magical so wouldn't fit the DM's request. The Mastermind is okay if you make liberal use of the "Help at range, as a bonus action" Master of Tactics ability and have allies who can benefit from it - you should be giving other people advantage a LOT, but it competes with your Cunning Action which kinda sucks. The Scout is a solid, mobile archer with some nature/survival skills flavoring. The Swashbuckler is a solid high-charisma rogue who likes to be in melee, but the Rakish Audacity sneak attack thing can be annoyingly fiddly to use. Thief is fine but can be a little under-powered compared to the other sub-classes unless your DM gives you a break on some stuff (like letting you drink a potion as a Cunning Action or interpreting the "climb as fast as you walk" thing as "you now have a Climb speed"). [/QUOTE]
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