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General Tabletop Discussion
*Dungeons & Dragons
creating a homebrew metropolis - where to start?
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<blockquote data-quote="GlassJaw" data-source="post: 2485754" data-attributes="member: 22103"><p>My next campaign is going to be set primarily in a large and dark, steampunkish/Victorian city. I've always wanted to run a city-based campaign and I've started some threads about running such a campaign.</p><p></p><p>My next task though is creating the city itself. I'm wondering if anyone out there has run a campaign in a large city that they've created and if they have any advice about undertaking such a task. </p><p></p><p>I have a good amount of city-based materials (Freeport, Thieves' Quarter, Streets of Silver, the City System and City of Splendors FR boxed sets, Volo's Guide to Waterdeep, City of Greyhawk boxed set) but it's still a daunting task to flesh out a whole city on your own. I'll obviously borrow quite a bit here and there but I'm mostly wondering about the more important aspects I should be focusing on and good places to start the process.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 2485754, member: 22103"] My next campaign is going to be set primarily in a large and dark, steampunkish/Victorian city. I've always wanted to run a city-based campaign and I've started some threads about running such a campaign. My next task though is creating the city itself. I'm wondering if anyone out there has run a campaign in a large city that they've created and if they have any advice about undertaking such a task. I have a good amount of city-based materials (Freeport, Thieves' Quarter, Streets of Silver, the City System and City of Splendors FR boxed sets, Volo's Guide to Waterdeep, City of Greyhawk boxed set) but it's still a daunting task to flesh out a whole city on your own. I'll obviously borrow quite a bit here and there but I'm mostly wondering about the more important aspects I should be focusing on and good places to start the process. Thanks! [/QUOTE]
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