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creating a homebrew metropolis - where to start?
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<blockquote data-quote="Tonguez" data-source="post: 2486372" data-attributes="member: 1125"><p>Generally I say start with the big overview and work down </p><p>and do it by asking what TYPE of city, what THEMES, what DISTRICTS and then what are the POWER CENTERS?</p><p></p><p>Once these are in mind it then becomes easier to decide how to flesh out the look and feel of each district and to add appropriate NPCS</p><p></p><p><strong>Decide first</strong></p><p>1. Type: Port, Trade, Religious Center, Academic, Royal</p><p>2. Theme: Decadent, Growing, Established, Meltingpot, Metropolitan</p><p>3. Districts: eg Docks, Ghetto, Market, Foulburg, Merchants, Industrial, Academic, Government, Scholastic, Temple, Residential, Old City, Palace</p><p>4. Power Centers: Official Government, Guild Power, Cartels and Cabals, Noble Houses, Gangs </p><p></p><p></p><p>eg<strong> the City of Bishnagar</strong></p><p><strong>Type</strong> Port, Trade <strong>Theme</strong> Melting Pot, Metropolitan, <strong>Power Centers </strong> Guild of Judges, Merchants Guild, The Scarlet Hand</p><p><strong>Districts:</strong> Docks, Fishersgate, Caravanserai, Low Market, High Market, Merchant Quarter, Artisans Quarter, Temple Quarter, Government District, Judges Quarter, Palace </p><p></p><p>Bishnagar is the largest city in the world and is a PORT city and as the terminus of both the east-west spice road and the north -south gold trade is the major TRADE center. Bishnagar is a true METROPOLITAN MELTING-POT with peoples of every kind mingling in its twisted streets, Nonetheless the Council of JUDGES watching from their lofty mansions in the Judges Quarter keep a firm hand on all that occurs, mediating the excesses of the MERCHANTS (as long as such is good for business and keeps the merchants and the city rich) and contending with the many machinations of the Scarlet Hand.</p><p></p><p><strong>Next decide how to describe each district</strong> eg</p><p>The PCs enter the Caravanserai essentiall a broad plaza with a number of brightly coloured pavilions and mud brick enclosures offering shelter to the many visting merchants and other travellers who converge upon Bishnagar during the Markey days. </p><p>The paths and streets between the various structures are packed with people from all manner of places some entering or exiting the pavilions, others leading their camles to the stables at the far western edge of the plaza and others lounging about sucking sweet fumes from a hookah, eating fresh fruits and watching the dancing of beutiful girls</p><p></p><p><strong>When it comes to particlar p[laces of people just set a DC</strong> eg</p><p></p><p>The PCs have been told that in the golden pavilion they should find Kushka a large human with a thick brown beard. ( to find the Golden Pavilion DC 15, identify Kushka DC 5)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2486372, member: 1125"] Generally I say start with the big overview and work down and do it by asking what TYPE of city, what THEMES, what DISTRICTS and then what are the POWER CENTERS? Once these are in mind it then becomes easier to decide how to flesh out the look and feel of each district and to add appropriate NPCS [B]Decide first[/B] 1. Type: Port, Trade, Religious Center, Academic, Royal 2. Theme: Decadent, Growing, Established, Meltingpot, Metropolitan 3. Districts: eg Docks, Ghetto, Market, Foulburg, Merchants, Industrial, Academic, Government, Scholastic, Temple, Residential, Old City, Palace 4. Power Centers: Official Government, Guild Power, Cartels and Cabals, Noble Houses, Gangs eg[B] the City of Bishnagar[/B] [B]Type[/B] Port, Trade [B]Theme[/B] Melting Pot, Metropolitan, [B]Power Centers [/B] Guild of Judges, Merchants Guild, The Scarlet Hand [B]Districts:[/B] Docks, Fishersgate, Caravanserai, Low Market, High Market, Merchant Quarter, Artisans Quarter, Temple Quarter, Government District, Judges Quarter, Palace Bishnagar is the largest city in the world and is a PORT city and as the terminus of both the east-west spice road and the north -south gold trade is the major TRADE center. Bishnagar is a true METROPOLITAN MELTING-POT with peoples of every kind mingling in its twisted streets, Nonetheless the Council of JUDGES watching from their lofty mansions in the Judges Quarter keep a firm hand on all that occurs, mediating the excesses of the MERCHANTS (as long as such is good for business and keeps the merchants and the city rich) and contending with the many machinations of the Scarlet Hand. [B]Next decide how to describe each district[/B] eg The PCs enter the Caravanserai essentiall a broad plaza with a number of brightly coloured pavilions and mud brick enclosures offering shelter to the many visting merchants and other travellers who converge upon Bishnagar during the Markey days. The paths and streets between the various structures are packed with people from all manner of places some entering or exiting the pavilions, others leading their camles to the stables at the far western edge of the plaza and others lounging about sucking sweet fumes from a hookah, eating fresh fruits and watching the dancing of beutiful girls [B]When it comes to particlar p[laces of people just set a DC[/B] eg The PCs have been told that in the golden pavilion they should find Kushka a large human with a thick brown beard. ( to find the Golden Pavilion DC 15, identify Kushka DC 5) [/QUOTE]
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