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General Tabletop Discussion
*Dungeons & Dragons
creating a homebrew metropolis - where to start?
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<blockquote data-quote="Varianor Abroad" data-source="post: 2486722" data-attributes="member: 12425"><p>Cool. I'm working on a city-based campaign myself. I'll steal ideas from this thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The one thing I've found from creating cities in the past that I don't see mentioned yet is that you need to detail things that PCs want early on. Where can they shop? Where might they get information? (Golden opportunity here to turn the boring Gather Information skill into some roleplaying and introduce NPC regulars.) Where can they hide if the law is after them? Where can they sell loot? Where's the law if they get arrested? Where are the major temples? You don't need a lot of information on these places early on, but to make the city live and breathe you want a good list.</p><p></p><p>The one aspect that Cityworks lacks IMO is material on designing good city adventures themselves. I thought it was thin on those possibilities. I like it's design structure and some of the PC options and other material, so it's really good for setting up your basic fantasy city.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 2486722, member: 12425"] Cool. I'm working on a city-based campaign myself. I'll steal ideas from this thread. :D The one thing I've found from creating cities in the past that I don't see mentioned yet is that you need to detail things that PCs want early on. Where can they shop? Where might they get information? (Golden opportunity here to turn the boring Gather Information skill into some roleplaying and introduce NPC regulars.) Where can they hide if the law is after them? Where can they sell loot? Where's the law if they get arrested? Where are the major temples? You don't need a lot of information on these places early on, but to make the city live and breathe you want a good list. The one aspect that Cityworks lacks IMO is material on designing good city adventures themselves. I thought it was thin on those possibilities. I like it's design structure and some of the PC options and other material, so it's really good for setting up your basic fantasy city. [/QUOTE]
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