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Creating A Homebrew Setting
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<blockquote data-quote="Tonguez" data-source="post: 154475" data-attributes="member: 1125"><p>Since I started using 'worlds' I've gone hombrew (when I started RPing it was just a series of adventures) Just started exploring Greyhawk this year.</p><p></p><p>For me it starts with an idea - maybe inspired by something (eg REH Solomon Kane inspired a Dark Elizabethan setting in which the Seelie Court had returned to Scotland and Ireland, Britain is attached to Brittany (France) and Northern France has come under the control of the Holy Protectorate of Oliver Cromwell (who survived his sickness). Witchery thrives in Eastern Europe (with Lycanthorpes and Vampires), the Ottoman Empire (Griffons and Gargoyles) occupies Araby and North Africa and threatens the Levant where the Grand Inquisitor has replaced the Pope as head of Catholic Southern Europe (Demons).</p><p></p><p>This combines with an On Stranger Tides (Tim Powers) inspired Carribean (a pirates and voodoo/zombies setting) which I merged with ideas from The Pirates of Darkwater cartoon, Pasquales Angel (McAuley) inspired the addition of Steampunk Reneisance to the setting </p><p></p><p>As am Anthropologist I like to develop culture regions and have had a homebrew Afrika (an ancient antediluvean setting based around the shorse of the Great Sea Basin) in which Kem (Egypt) is a small city-state at the head of the El-Gez delta marsh.</p><p></p><p>My current setting is Mythic Polynesia </p><p></p><p>So to Summarise</p><p>1. An Idea</p><p>2. Outline the overall theme ('Culture')</p><p>3. Add 'cool bits', sites of wonder, Extraordinary occurances </p><p>4. Build the history and relationships between items in 3</p><p>5. Hide the secrets and twists</p><p></p><p>Next</p><p>1. Decide in the SMALL defined bit you will start 'playing in'</p><p>2. Define it</p><p>3. Give the PCs a reason and start exploring</p></blockquote><p></p>
[QUOTE="Tonguez, post: 154475, member: 1125"] Since I started using 'worlds' I've gone hombrew (when I started RPing it was just a series of adventures) Just started exploring Greyhawk this year. For me it starts with an idea - maybe inspired by something (eg REH Solomon Kane inspired a Dark Elizabethan setting in which the Seelie Court had returned to Scotland and Ireland, Britain is attached to Brittany (France) and Northern France has come under the control of the Holy Protectorate of Oliver Cromwell (who survived his sickness). Witchery thrives in Eastern Europe (with Lycanthorpes and Vampires), the Ottoman Empire (Griffons and Gargoyles) occupies Araby and North Africa and threatens the Levant where the Grand Inquisitor has replaced the Pope as head of Catholic Southern Europe (Demons). This combines with an On Stranger Tides (Tim Powers) inspired Carribean (a pirates and voodoo/zombies setting) which I merged with ideas from The Pirates of Darkwater cartoon, Pasquales Angel (McAuley) inspired the addition of Steampunk Reneisance to the setting As am Anthropologist I like to develop culture regions and have had a homebrew Afrika (an ancient antediluvean setting based around the shorse of the Great Sea Basin) in which Kem (Egypt) is a small city-state at the head of the El-Gez delta marsh. My current setting is Mythic Polynesia So to Summarise 1. An Idea 2. Outline the overall theme ('Culture') 3. Add 'cool bits', sites of wonder, Extraordinary occurances 4. Build the history and relationships between items in 3 5. Hide the secrets and twists Next 1. Decide in the SMALL defined bit you will start 'playing in' 2. Define it 3. Give the PCs a reason and start exploring [/QUOTE]
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