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Creating a logic puzzel
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<blockquote data-quote="Felikeries" data-source="post: 1650797" data-attributes="member: 15359"><p>horrorous actions by one of the NPC's under question can begin a series</p><p>of modifier rolls by the players in which the DM can determine wether</p><p>str,con,dex,wiz etc has an extra to aply,this will lead to a a continuem</p><p>of a path that finds the NPC iether involved in actions that reveal </p><p>what is to be of the party's understanding of the scenario or a situation that</p><p>allows players to fight and question of win(iether option may be prevluded as the better for info buy the DM)</p><p></p><p>interacting with these questionables should include the following</p><p>~if alignment adjusted,the player(or party) may touch off towards answers that won't be met,thus more battles or scenarios untill they reach a cunclusion</p><p>~a new NPC will interfere,adding a lie (rolled mosdifietr) truth,that effects a timming that is essential to the party's actions</p><p>~detaining one,while the others interpret this will lead to confrontation or</p><p>an admittance that effects any of the theretofore factors</p><p>~patience will lead to the lead 'overlorde' sending a battle party</p><p>~an allegiance with a 'saint' or 'divinity' will send a clue that may be overlooked</p><p>~no place that is determined to be part of a group 'discovery' action will</p><p>be easy to enter iether by magical doors or traps,thus making a forboding and</p><p>series of extra's needed by the party in order to find a clue</p><p>~a merit of a players 'words' durring an interogation may entirely bely</p><p>wether the group can,find:battle:answer for: render: a number of reference</p><p>extra's needed to make a decision about loyalties or actions the questionee's</p><p>might have a place with,thus with no good answers a - to all modifiers in the next series,or good interaction an extra that allows easy trap etc. disarm,or a meeting with the leader of the NPC's</p><p></p><p>Now obviously with some care the players may make a conclusion that is right if it's too easy for the initial campaign,any place needed to be found after this may have 1 of 4 or so options that will take place that makes for</p><p>a more difficult battle scenario according to the party's traites,items,or spells</p></blockquote><p></p>
[QUOTE="Felikeries, post: 1650797, member: 15359"] horrorous actions by one of the NPC's under question can begin a series of modifier rolls by the players in which the DM can determine wether str,con,dex,wiz etc has an extra to aply,this will lead to a a continuem of a path that finds the NPC iether involved in actions that reveal what is to be of the party's understanding of the scenario or a situation that allows players to fight and question of win(iether option may be prevluded as the better for info buy the DM) interacting with these questionables should include the following ~if alignment adjusted,the player(or party) may touch off towards answers that won't be met,thus more battles or scenarios untill they reach a cunclusion ~a new NPC will interfere,adding a lie (rolled mosdifietr) truth,that effects a timming that is essential to the party's actions ~detaining one,while the others interpret this will lead to confrontation or an admittance that effects any of the theretofore factors ~patience will lead to the lead 'overlorde' sending a battle party ~an allegiance with a 'saint' or 'divinity' will send a clue that may be overlooked ~no place that is determined to be part of a group 'discovery' action will be easy to enter iether by magical doors or traps,thus making a forboding and series of extra's needed by the party in order to find a clue ~a merit of a players 'words' durring an interogation may entirely bely wether the group can,find:battle:answer for: render: a number of reference extra's needed to make a decision about loyalties or actions the questionee's might have a place with,thus with no good answers a - to all modifiers in the next series,or good interaction an extra that allows easy trap etc. disarm,or a meeting with the leader of the NPC's Now obviously with some care the players may make a conclusion that is right if it's too easy for the initial campaign,any place needed to be found after this may have 1 of 4 or so options that will take place that makes for a more difficult battle scenario according to the party's traites,items,or spells [/QUOTE]
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