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Creating a long-term campaign
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<blockquote data-quote="random user" data-source="post: 1568390" data-attributes="member: 16581"><p>My first thought is you create some sort of organization. It's responsible for... something, anything really, it doesn't matter too much as long as you can base adventures off of it.</p><p></p><p>Maybe it's a society to compile all the knowledge of all the spieces / creations of the world.</p><p></p><p>Maybe it's a society to uncover treason and spies within the local government.</p><p></p><p>Maybe it's a society that travels the lands to find talented young wizards.</p><p></p><p>Your characters can be members of that society, and they go out on missions for the society. Since FR is pretty high magic, teleport may help get people together in between missions. If people come and go, that's easily handled in game as different people may be assigned to different missions. You could even run two different stories in the same timeline if you have multiple groups who can't all make a common time for a semester.</p><p></p><p>There can be a general arc going through it. For the treason society, plots could be uncovered, spies found... eventually it may come to open warfare and a huge climatic battle.</p><p></p><p>For the wizards maybe there is something mysterious that is killing off potential new wizards. Or maybe someone is kidnapping them. Or maybe someone is zombie-fying them. The arc could cover finding out who is responsible and then dealing with whatever they they are plotting.</p><p></p><p>Just my initial 2cp</p></blockquote><p></p>
[QUOTE="random user, post: 1568390, member: 16581"] My first thought is you create some sort of organization. It's responsible for... something, anything really, it doesn't matter too much as long as you can base adventures off of it. Maybe it's a society to compile all the knowledge of all the spieces / creations of the world. Maybe it's a society to uncover treason and spies within the local government. Maybe it's a society that travels the lands to find talented young wizards. Your characters can be members of that society, and they go out on missions for the society. Since FR is pretty high magic, teleport may help get people together in between missions. If people come and go, that's easily handled in game as different people may be assigned to different missions. You could even run two different stories in the same timeline if you have multiple groups who can't all make a common time for a semester. There can be a general arc going through it. For the treason society, plots could be uncovered, spies found... eventually it may come to open warfare and a huge climatic battle. For the wizards maybe there is something mysterious that is killing off potential new wizards. Or maybe someone is kidnapping them. Or maybe someone is zombie-fying them. The arc could cover finding out who is responsible and then dealing with whatever they they are plotting. Just my initial 2cp [/QUOTE]
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