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*Pathfinder & Starfinder
Creating a magicless AC system
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<blockquote data-quote="nothing to see here" data-source="post: 1416985" data-attributes="member: 16432"><p>I hear ya...</p><p></p><p>for anybody trying a low-magic OR light armour campaign AC's will often become a big problem.</p><p></p><p>There are some feats out there which provide non-magical bumps to AC, but to be useful they end up being unbalancing (players who burn a feat on a 'super dodge' end up far more powerful than those that don't.</p><p></p><p>Next campaign we run will probably use a class based defense variant...the question is, which one?</p><p></p><p>Unearthed Arcana had a so-so variant, but pretty wonky in how it was front-loaded. D20 modern seems outright arbitrary. I've heard decent things about the Second World Sourcebook, though I don't have it.</p><p></p><p>Here's the variant what we're using...</p><p></p><p>1) Every class gets a defense bonus as it goes up in level.</p><p></p><p>2) Rather than look up a separate table, all you do is the following, for each class you have add the BAB + REF save and divide the result by 4.</p><p></p><p>3) Total the bonuses for each class. </p><p></p><p>And there you have it -- a moderate little AC bump.</p><p></p><p>As an example. If you were to compare 7th single class characters with this formula you'd find Fighters, Paladins, Rogues, and Bards and monks would have +2 Defense. Rangers would have a +3 Defense. Wizards, Sorcerers, and Clerics would have a +1.</p><p></p><p>By 20th level the highest AC bump a class could have (if it had the best BAB and REF save progression) would be +8.</p><p></p><p>Mind you, I admit it ain't perfect...so if anybody has a better variant, I'd love to hear about it.</p><p></p><p>EDIT...math mistake corrected.</p></blockquote><p></p>
[QUOTE="nothing to see here, post: 1416985, member: 16432"] I hear ya... for anybody trying a low-magic OR light armour campaign AC's will often become a big problem. There are some feats out there which provide non-magical bumps to AC, but to be useful they end up being unbalancing (players who burn a feat on a 'super dodge' end up far more powerful than those that don't. Next campaign we run will probably use a class based defense variant...the question is, which one? Unearthed Arcana had a so-so variant, but pretty wonky in how it was front-loaded. D20 modern seems outright arbitrary. I've heard decent things about the Second World Sourcebook, though I don't have it. Here's the variant what we're using... 1) Every class gets a defense bonus as it goes up in level. 2) Rather than look up a separate table, all you do is the following, for each class you have add the BAB + REF save and divide the result by 4. 3) Total the bonuses for each class. And there you have it -- a moderate little AC bump. As an example. If you were to compare 7th single class characters with this formula you'd find Fighters, Paladins, Rogues, and Bards and monks would have +2 Defense. Rangers would have a +3 Defense. Wizards, Sorcerers, and Clerics would have a +1. By 20th level the highest AC bump a class could have (if it had the best BAB and REF save progression) would be +8. Mind you, I admit it ain't perfect...so if anybody has a better variant, I'd love to hear about it. EDIT...math mistake corrected. [/QUOTE]
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