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*Pathfinder & Starfinder
Creating a magicless AC system
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<blockquote data-quote="PennStud77" data-source="post: 1417571" data-attributes="member: 12492"><p>The following ideas are not my own, they are a combination of many different sources I have read, as I combine sitting here at work without any of my sources in front of me. I know some of it is from UA, which I have and have read, and some is from several posts on a class-based defense system I have read on these boards.</p><p></p><p>Let's start simple at a +1 per level. I have read several systems that subtract the armor check penalty from the class defense when wearing armor, which I think is a good idea to somewhat limit the stacking of armor AC bonus and class AC bonus. This works best when you use armor as damage reduction, also, since (IIRC) the better armors have a very similar armor check penalty and AC bonus, which would make wearing armor at best the same AC bonus as going without, if using the class bonus. The way I see it, shield bonuses should stack with the class and armor bonuses, without going through the same armor check penalty reducing the class bonus, since it is extra; that will make wearing a shield still a benefit. The last thing is that I read an optional rule somewhere on these boards for parrying rules that was based off of dexterity. The reason I mention it here is that it adds a further reason to use light armor as the max dex for armor regulates your ability to do this.</p></blockquote><p></p>
[QUOTE="PennStud77, post: 1417571, member: 12492"] The following ideas are not my own, they are a combination of many different sources I have read, as I combine sitting here at work without any of my sources in front of me. I know some of it is from UA, which I have and have read, and some is from several posts on a class-based defense system I have read on these boards. Let's start simple at a +1 per level. I have read several systems that subtract the armor check penalty from the class defense when wearing armor, which I think is a good idea to somewhat limit the stacking of armor AC bonus and class AC bonus. This works best when you use armor as damage reduction, also, since (IIRC) the better armors have a very similar armor check penalty and AC bonus, which would make wearing armor at best the same AC bonus as going without, if using the class bonus. The way I see it, shield bonuses should stack with the class and armor bonuses, without going through the same armor check penalty reducing the class bonus, since it is extra; that will make wearing a shield still a benefit. The last thing is that I read an optional rule somewhere on these boards for parrying rules that was based off of dexterity. The reason I mention it here is that it adds a further reason to use light armor as the max dex for armor regulates your ability to do this. [/QUOTE]
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