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General Tabletop Discussion
*TTRPGs General
Creating a "module" based campaign
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<blockquote data-quote="Crust" data-source="post: 2960009" data-attributes="member: 22330"><p>I have also become a lazy DM, and I ONLY ever use modules. I highly recommend <em>Dungeon </em> magazine. Three modules each month (plus great articles and useful tidbits), and the third adventure path is right around the corner (not to mention the minor adventure paths here and there, like "Vampires in Waterdeep"). It's my most-cherished tool.</p><p></p><p>I linked the githyanki Incursion materials (<em>Dragon </em> #309 and <em>Dungeon </em> #100) with the <em>Return to the Tomb of Horrors </em> box (making 3.5 conversions as I needed). Vlaakith was searching for Acererak's tomb in order to learn the secrets of soul gems and demi-lichdom. The PCs sought out Acererak and destroyed him before she could lay claim to his power. I also worked in the "Prison of the Firebringer" module from <em>Dungeon </em> #101, featuring Bazim-Gorag, who Vlaakith's knights sought to unleash upon the Dales, causing havoc and doing a lot of the githyanki's work for them. The PCs thwarted the githyankis' plans and slew Bazim-Gorag and his followers.</p><p></p><p>After that we went back to my home-brew dungeon for a time before capping the campaign with "The Quicksilver Hourglass" from Dungeon #123. Set at PL 30, I had to make some modifications. It was a lot of fun.</p><p></p><p>We recently started the Age of Worms path from <em>Dungeon</em>, and I'm slipping in the FR module <em>Sons of Gruumsh </em> right after "Encounter at Blackwall Keep" from issue #126. Prisoners from Blackwall Keep are spirited away as per module, but some are handed off to orcs as part of a tribute to their might (and as a way to avoid them attacking the lizardfolk), so the PCs must infiltrate the stronghold, kill Thrull, and rescue the prisoners (and maybe fight a few orcish Kyuss spawns).</p><p></p><p>I had to make some major changes to all of the modules and boxes I used, but that's the nature of the game. I enjoy taking a great module, linking it to my current campaign, and putting my own spin on it. It's a lot more fun than drawing a bunch of maps and toiling over stat blocks... Well, I actually enjoy doing that, but it's too time-consuming.</p></blockquote><p></p>
[QUOTE="Crust, post: 2960009, member: 22330"] I have also become a lazy DM, and I ONLY ever use modules. I highly recommend [I]Dungeon [/I] magazine. Three modules each month (plus great articles and useful tidbits), and the third adventure path is right around the corner (not to mention the minor adventure paths here and there, like "Vampires in Waterdeep"). It's my most-cherished tool. I linked the githyanki Incursion materials ([I]Dragon [/I] #309 and [I]Dungeon [/I] #100) with the [I]Return to the Tomb of Horrors [/I] box (making 3.5 conversions as I needed). Vlaakith was searching for Acererak's tomb in order to learn the secrets of soul gems and demi-lichdom. The PCs sought out Acererak and destroyed him before she could lay claim to his power. I also worked in the "Prison of the Firebringer" module from [I]Dungeon [/I] #101, featuring Bazim-Gorag, who Vlaakith's knights sought to unleash upon the Dales, causing havoc and doing a lot of the githyanki's work for them. The PCs thwarted the githyankis' plans and slew Bazim-Gorag and his followers. After that we went back to my home-brew dungeon for a time before capping the campaign with "The Quicksilver Hourglass" from Dungeon #123. Set at PL 30, I had to make some modifications. It was a lot of fun. We recently started the Age of Worms path from [I]Dungeon[/I], and I'm slipping in the FR module [I]Sons of Gruumsh [/I] right after "Encounter at Blackwall Keep" from issue #126. Prisoners from Blackwall Keep are spirited away as per module, but some are handed off to orcs as part of a tribute to their might (and as a way to avoid them attacking the lizardfolk), so the PCs must infiltrate the stronghold, kill Thrull, and rescue the prisoners (and maybe fight a few orcish Kyuss spawns). I had to make some major changes to all of the modules and boxes I used, but that's the nature of the game. I enjoy taking a great module, linking it to my current campaign, and putting my own spin on it. It's a lot more fun than drawing a bunch of maps and toiling over stat blocks... Well, I actually enjoy doing that, but it's too time-consuming. [/QUOTE]
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