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Creating a Monster (pgs 188-192)
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<blockquote data-quote="LucasC" data-source="post: 6248709" data-attributes="member: 6762606"><p>I will say, once again, I greatly appreciate all the guides you have provided to create content that will fit into the N.E.W. game. Be it the solar system creation, careers, or monsters. I love the inclusion of this information. </p><p></p><p>Here is my monster. </p><p></p><p>[ATTACH]60310[/ATTACH]</p><p></p><p>And feedback form the process of creating said monster :</p><p></p><p></p><ul> <li data-xf-list-type="ul">Is there a guide somewhere that actually defines what sizes are Medium v Large, etc.?</li> <li data-xf-list-type="ul">How is monster health derived? Pg 190 says ENDURANCE x 3 but your book monsters don't seem to follow that standard. The Human Thug has 12 health and and END of 5 while the Ogron has an END of 7 and health 24.<ul> <li data-xf-list-type="ul">For my monster, I calculated health as 3.5 per END dice and then added 1 point to each die for each rank of Hardy. That's where I came up with 18 (3.5*4 = 14 + 4 = 18)</li> </ul></li> <li data-xf-list-type="ul">How should I calculate XP? The formula at the start of the section (pg178) doesn't seem to align with the latter formula (pg190). If I am doing my math right, and trust me, I might not be, neither one of them reliably produces XP values in line w/the critters you present. I can, using the first formula, get to 2.5 for the Human Thug and 12.2 for the Ogron Star Marine but I only get to 25 for the Assault Droid. For my own critter, I come up with 10.4 when I use the first formula and 48 with the second.</li> </ul><p></p><p>General Feedback</p><ul> <li data-xf-list-type="ul">I am finding that skill information is dribbled all over the place but when I look in the actual skill section, I don't see any of this. Consolidating this into the skill section would be helpful. Here are specific things I think I've identified:<ul> <li data-xf-list-type="ul">Carry = +20 lbs to carry (presumably per rank)</li> <li data-xf-list-type="ul">Running = +1 square speed per rank</li> <li data-xf-list-type="ul">Reaction = +1d6 Initiative (presumably per rank)</li> <li data-xf-list-type="ul">Unarmed Fighting = +1d6 damage (presumably per rank)</li> <li data-xf-list-type="ul">Marksman = +1d6 ranged attack roll (presumably per rank)</li> </ul></li> <li data-xf-list-type="ul">I am not sure what the equipment section is trying to tell me about Ammo. A blaster is listed as 3d6 ammo. Is that a countdown clock? or what?</li> </ul></blockquote><p></p>
[QUOTE="LucasC, post: 6248709, member: 6762606"] I will say, once again, I greatly appreciate all the guides you have provided to create content that will fit into the N.E.W. game. Be it the solar system creation, careers, or monsters. I love the inclusion of this information. Here is my monster. [ATTACH=CONFIG]60310._xfImport[/ATTACH] And feedback form the process of creating said monster : [LIST] [*]Is there a guide somewhere that actually defines what sizes are Medium v Large, etc.? [*]How is monster health derived? Pg 190 says ENDURANCE x 3 but your book monsters don't seem to follow that standard. The Human Thug has 12 health and and END of 5 while the Ogron has an END of 7 and health 24. [LIST] [*]For my monster, I calculated health as 3.5 per END dice and then added 1 point to each die for each rank of Hardy. That's where I came up with 18 (3.5*4 = 14 + 4 = 18) [/LIST] [*]How should I calculate XP? The formula at the start of the section (pg178) doesn't seem to align with the latter formula (pg190). If I am doing my math right, and trust me, I might not be, neither one of them reliably produces XP values in line w/the critters you present. I can, using the first formula, get to 2.5 for the Human Thug and 12.2 for the Ogron Star Marine but I only get to 25 for the Assault Droid. For my own critter, I come up with 10.4 when I use the first formula and 48 with the second. [/LIST] General Feedback [LIST] [*]I am finding that skill information is dribbled all over the place but when I look in the actual skill section, I don't see any of this. Consolidating this into the skill section would be helpful. Here are specific things I think I've identified: [LIST] [*]Carry = +20 lbs to carry (presumably per rank) [*]Running = +1 square speed per rank [*]Reaction = +1d6 Initiative (presumably per rank) [*]Unarmed Fighting = +1d6 damage (presumably per rank) [*]Marksman = +1d6 ranged attack roll (presumably per rank) [/LIST] [*]I am not sure what the equipment section is trying to tell me about Ammo. A blaster is listed as 3d6 ammo. Is that a countdown clock? or what? [/LIST] [/QUOTE]
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