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Creating a Monster (pgs 188-192)
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6251758" data-attributes="member: 20805"><p>Speaking of size, page 200 of the Jan 22d version.</p><p></p><p>I would recommend removing the defense, melee, and soak adjustments and replace them with the following adjustments:</p><p></p><p> Health: Change the multiplier by 1 for each size category, starting with Small at 2x END, Medium at 3x, Large at 4x, etc.</p><p> Melee Attack modifiers: The target gains or loses 2 points of defense for each size difference from the target.</p><p> and gains or loses 1 damage dice for each size difference from the target.</p><p></p><p>Example:</p><p> T-Rex would have 72 Health, DEF of 9</p><p> Biting Joe Halfling Barbarian would deal 13D6+3 damage, if Joe doesn't literally slip through the Jaws of Death (+6 DEF)</p><p></p><p>Reasoning: Being large doesn't give you more armor against like sized creatures, it makes it harder for smaller creatures to damage you. This is better reflected by changing the Health formula than it is by adding SOAK.</p><p></p><p> Likewise, a battle between two T-Rex would be a mess with both suffering from lowered defenses, lower ability to hit each other, and armored up.</p><p></p><p></p><p>Looking at the ship Class, the same melee rules can be used in the ramming techniques and apply the +/-1 Def and +/-1D Damage for every 5 point difference in ship Class.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6251758, member: 20805"] Speaking of size, page 200 of the Jan 22d version. I would recommend removing the defense, melee, and soak adjustments and replace them with the following adjustments: Health: Change the multiplier by 1 for each size category, starting with Small at 2x END, Medium at 3x, Large at 4x, etc. Melee Attack modifiers: The target gains or loses 2 points of defense for each size difference from the target. and gains or loses 1 damage dice for each size difference from the target. Example: T-Rex would have 72 Health, DEF of 9 Biting Joe Halfling Barbarian would deal 13D6+3 damage, if Joe doesn't literally slip through the Jaws of Death (+6 DEF) Reasoning: Being large doesn't give you more armor against like sized creatures, it makes it harder for smaller creatures to damage you. This is better reflected by changing the Health formula than it is by adding SOAK. Likewise, a battle between two T-Rex would be a mess with both suffering from lowered defenses, lower ability to hit each other, and armored up. Looking at the ship Class, the same melee rules can be used in the ramming techniques and apply the +/-1 Def and +/-1D Damage for every 5 point difference in ship Class. [/QUOTE]
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