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<blockquote data-quote="guachi" data-source="post: 7749823" data-attributes="member: 6785802"><p>Snipped lots and left the summary. I just realized I can tell I loved my last campaign I DMed because I had piles of stuff. The DM from my favorite campaign way back in college had piles of stuff. I had so much stuff I had to upload it to a Google Drive to share with the PCs.</p><p></p><p>Even using a published game world, which both I and the DM from my favorite campaign did, a DM should have piles of notes that accumulate throughout the campaign.</p><p></p><p>EDIT: Adding that with YouTube I've actually used music and sounds. Most often I found songs that were evocative of the music the PCs were actually hearing and I'd turn it up a little louder. But my favorite use of music was one scene where the module (B10 Night's Dark Terrror. Best D&D module ever.) has goblins attacking a homestead. During the night the goblins play drums and I found a 1 hour track of tribal drums.</p><p></p><p>At one point in the track all the sound stops. One of the players said, "That doesn't sound good". So incorporated the silence into the game based on the players statement. The actual module, by coincidence, has a midnight attack that is launched right after the drums stop to creep the players out.</p></blockquote><p></p>
[QUOTE="guachi, post: 7749823, member: 6785802"] Snipped lots and left the summary. I just realized I can tell I loved my last campaign I DMed because I had piles of stuff. The DM from my favorite campaign way back in college had piles of stuff. I had so much stuff I had to upload it to a Google Drive to share with the PCs. Even using a published game world, which both I and the DM from my favorite campaign did, a DM should have piles of notes that accumulate throughout the campaign. EDIT: Adding that with YouTube I've actually used music and sounds. Most often I found songs that were evocative of the music the PCs were actually hearing and I'd turn it up a little louder. But my favorite use of music was one scene where the module (B10 Night's Dark Terrror. Best D&D module ever.) has goblins attacking a homestead. During the night the goblins play drums and I found a 1 hour track of tribal drums. At one point in the track all the sound stops. One of the players said, "That doesn't sound good". So incorporated the silence into the game based on the players statement. The actual module, by coincidence, has a midnight attack that is launched right after the drums stop to creep the players out. [/QUOTE]
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