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*Pathfinder & Starfinder
Creating a new pantheon
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<blockquote data-quote="Gilladian" data-source="post: 6758624" data-attributes="member: 2093"><p>Because I don't have enough different projects underway, I'm starting to design a new campaign world. My players and I brainstormed it for an hour today, and we came up with some things we did and didn't want. One of the things one player wants is a single, simple pantheon of gods which are worshipped by everyone in the world, of all races and places. </p><p></p><p>So I have decided on Elemental gods. I want 5 elements (because I abhor even numbers), but I don't just automatically want to go with the traditional ones. I also want to tie each God to a few key domains, of course, and to a few special powers which their clerics can choose from, a la turn undead. </p><p></p><p>I don't have a lot of "sociology" of the campaign world worked out yet - about the only things I know are that there is a single vast empire of ancient origin. The edges of this empire fade off into "the mist", and the empire is now gradually failing, and the edges of the world are fading with it. The campaign center is a region of warring city-states, which are located on a smallish continent that is on the edge of the Mists now, itself. Thousands of years ago, the dragons of the world were shattered, reduced to shards of themselves, which are now prevalent as drakes, wyrms, sea-monsters and other draconic creatures.</p><p></p><p>If you were creating elemental gods for a campaign world like this, what would you choose?</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6758624, member: 2093"] Because I don't have enough different projects underway, I'm starting to design a new campaign world. My players and I brainstormed it for an hour today, and we came up with some things we did and didn't want. One of the things one player wants is a single, simple pantheon of gods which are worshipped by everyone in the world, of all races and places. So I have decided on Elemental gods. I want 5 elements (because I abhor even numbers), but I don't just automatically want to go with the traditional ones. I also want to tie each God to a few key domains, of course, and to a few special powers which their clerics can choose from, a la turn undead. I don't have a lot of "sociology" of the campaign world worked out yet - about the only things I know are that there is a single vast empire of ancient origin. The edges of this empire fade off into "the mist", and the empire is now gradually failing, and the edges of the world are fading with it. The campaign center is a region of warring city-states, which are located on a smallish continent that is on the edge of the Mists now, itself. Thousands of years ago, the dragons of the world were shattered, reduced to shards of themselves, which are now prevalent as drakes, wyrms, sea-monsters and other draconic creatures. If you were creating elemental gods for a campaign world like this, what would you choose? [/QUOTE]
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