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Creating a new TTRPG Player's Manual
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<blockquote data-quote="cavetroll" data-source="post: 8584047" data-attributes="member: 7034721"><p>one artist? wow, I have 10 working right now, to make sure I can finish this year (I'm doing a monster manual too). Took me quite a bit of time to find the artists who are the best bang for your buck since they are massively different prices there. Of course the perfect ones quickly get overloaded with work as people realize how good they are.</p><p></p><p>Originally I thought I could just buy some existing art, but its just not the same.</p><p></p><p>I thought about working in ms word and giving it over to a 3rd party to do the layout but its not that complex so I bought affinity publisher and laying it out myself. I'm glad for that since I can also decide exactly which pieces of art are needed to complete a particular page. </p><p>I mean this is half the fun right <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="cavetroll, post: 8584047, member: 7034721"] one artist? wow, I have 10 working right now, to make sure I can finish this year (I'm doing a monster manual too). Took me quite a bit of time to find the artists who are the best bang for your buck since they are massively different prices there. Of course the perfect ones quickly get overloaded with work as people realize how good they are. Originally I thought I could just buy some existing art, but its just not the same. I thought about working in ms word and giving it over to a 3rd party to do the layout but its not that complex so I bought affinity publisher and laying it out myself. I'm glad for that since I can also decide exactly which pieces of art are needed to complete a particular page. I mean this is half the fun right :-) [/QUOTE]
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