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Creating a new World: Advices and Suggestions
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<blockquote data-quote="delericho" data-source="post: 7431628" data-attributes="member: 22424"><p>Some really nice ideas here.</p><p></p><p></p><p></p><p>I'm neutral on this one.</p><p></p><p></p><p></p><p>I don't like mechanical differences between sub-groups of humans. Cultural differences are absolutely fine, as long as they're a tendency rather than a straight-jacket.</p><p></p><p>If you feel the need to be more restrictive, or to have mechanical differences, I would go with non-human races.</p><p></p><p></p><p></p><p>If you have a good reason for doing something different, do something different.</p><p></p><p></p><p></p><p>I <em>really</em> like it - it's probably the single thing I most liked from your list above.</p><p></p><p></p><p></p><p>Nope. IMO, the map is one of fairly few genuine must-haves for a world.</p><p></p><p></p><p></p><p>The 3e Eberron Campaign Setting started with a list of 10 things that you should know about the setting. I found that this did a really good job of establishing the tone of the setting, and also in expressing how it was different from yet another Tolkien/FR/whatever knock-off. I would recommend any new setting come with something like that.</p></blockquote><p></p>
[QUOTE="delericho, post: 7431628, member: 22424"] Some really nice ideas here. I'm neutral on this one. I don't like mechanical differences between sub-groups of humans. Cultural differences are absolutely fine, as long as they're a tendency rather than a straight-jacket. If you feel the need to be more restrictive, or to have mechanical differences, I would go with non-human races. If you have a good reason for doing something different, do something different. I [i]really[/i] like it - it's probably the single thing I most liked from your list above. Nope. IMO, the map is one of fairly few genuine must-haves for a world. The 3e Eberron Campaign Setting started with a list of 10 things that you should know about the setting. I found that this did a really good job of establishing the tone of the setting, and also in expressing how it was different from yet another Tolkien/FR/whatever knock-off. I would recommend any new setting come with something like that. [/QUOTE]
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Creating a new World: Advices and Suggestions
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