Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Creating a new World: Advices and Suggestions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Coroc" data-source="post: 7431676" data-attributes="member: 6895991"><p>[MENTION=6811422]Commissar[/MENTION] Whew i wish i had that time and Patience, well it is a matter of taste on one Hand, you seem to like the detailed myriad of opportunities but,... let me start different.</p><p></p><p>When i was younger and had more time i would try this alos but it always ended me taking some official Thing and altering it, but if i had to homebrew i would do the same things i do with my altered official Settings:</p><p></p><p>Strip down!</p><p></p><p>Reasons: </p><p></p><p>You are the Individuum with the most knowledge about your world / altered official Setting means you should have all the Details at Hand or know where to look up if needed. Thats a lot of data to Keep in mind all the time.</p><p></p><p>Do not expect the Players to memorize the Detail of every divine genealogy or to Keep apart the tiny differences of 6 different human subraces.</p><p></p><p>Just be sure to include the stuff your Players *want* to Play in your world if possible. If you are a fan of Detail then Detail out that scope.</p><p></p><p>E.g. You offer 27 deities of which 17 are fit for a cleric and 3 for a druid. Your powergamer might check all those Backgrounds for some mechanical Advantage if he wants to Play a cleric. Your roleplayer will read up all the lore to find something interesting Topic to Play and develop. But is it that in your Player Group there are 2 or three Players who want to eventually play a cleric and of which Player type are they? Power gamer, roleplayer or in between?</p><p>If you do not want to put your Setting Commercial then you eventually invest a lot of work on stuff which might not ever come up in a game.</p><p></p><p>So here is how i would do it:</p><p></p><p>Offer 1 deity for each Domain, eventually you know your Players well enough to know that None of them will ever Play e.g. a nature cleric,</p><p></p><p>Think about which wizard Schools they Play</p><p></p><p>Think about wether some of the less prefered classes are played by your Players at all e.g. eventually no one in your Group will ever want to Play a halfling.</p><p></p><p>Do this with the rest of the classes / subclasses.</p><p></p><p>Now you know what you either can leave out or do not have to Detail upfront. </p><p>Make a spreadsheet for your Players say here is my new homebrew, These are the races /classes (i use detailed commbos also but thats grognard) do you miss something?</p><p></p><p>Next step is the plot. Is there an overarcing theme like inmost official supplements? What does make your wordl Special e.g. Is it covered with 90% water and ice</p><p></p><p>What Locations are needed for the plot?</p><p></p><p>Detail out These, especially the places where the Action shall take place. If you want them not to feel railroaded think of optional Placements of Encounters for when the Group travels.</p><p></p><p>Now to the fun stuff, (for me at least) And trust me this will get used more often than your 27 deities:</p><p></p><p>What is the tech Level of the Setting and what is the Magic Level and how are is Magic seen in your world?</p><p></p><p>What is the economic System, how civilised is everything.</p><p></p><p>To compress my view: Do anything you have fun with, but for best playing experience put the most work in those Areas which will come up. It is different in official e.g FR, but they got a Legion of artists authors etc. to do this work whereas you are alone.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7431676, member: 6895991"] [MENTION=6811422]Commissar[/MENTION] Whew i wish i had that time and Patience, well it is a matter of taste on one Hand, you seem to like the detailed myriad of opportunities but,... let me start different. When i was younger and had more time i would try this alos but it always ended me taking some official Thing and altering it, but if i had to homebrew i would do the same things i do with my altered official Settings: Strip down! Reasons: You are the Individuum with the most knowledge about your world / altered official Setting means you should have all the Details at Hand or know where to look up if needed. Thats a lot of data to Keep in mind all the time. Do not expect the Players to memorize the Detail of every divine genealogy or to Keep apart the tiny differences of 6 different human subraces. Just be sure to include the stuff your Players *want* to Play in your world if possible. If you are a fan of Detail then Detail out that scope. E.g. You offer 27 deities of which 17 are fit for a cleric and 3 for a druid. Your powergamer might check all those Backgrounds for some mechanical Advantage if he wants to Play a cleric. Your roleplayer will read up all the lore to find something interesting Topic to Play and develop. But is it that in your Player Group there are 2 or three Players who want to eventually play a cleric and of which Player type are they? Power gamer, roleplayer or in between? If you do not want to put your Setting Commercial then you eventually invest a lot of work on stuff which might not ever come up in a game. So here is how i would do it: Offer 1 deity for each Domain, eventually you know your Players well enough to know that None of them will ever Play e.g. a nature cleric, Think about which wizard Schools they Play Think about wether some of the less prefered classes are played by your Players at all e.g. eventually no one in your Group will ever want to Play a halfling. Do this with the rest of the classes / subclasses. Now you know what you either can leave out or do not have to Detail upfront. Make a spreadsheet for your Players say here is my new homebrew, These are the races /classes (i use detailed commbos also but thats grognard) do you miss something? Next step is the plot. Is there an overarcing theme like inmost official supplements? What does make your wordl Special e.g. Is it covered with 90% water and ice What Locations are needed for the plot? Detail out These, especially the places where the Action shall take place. If you want them not to feel railroaded think of optional Placements of Encounters for when the Group travels. Now to the fun stuff, (for me at least) And trust me this will get used more often than your 27 deities: What is the tech Level of the Setting and what is the Magic Level and how are is Magic seen in your world? What is the economic System, how civilised is everything. To compress my view: Do anything you have fun with, but for best playing experience put the most work in those Areas which will come up. It is different in official e.g FR, but they got a Legion of artists authors etc. to do this work whereas you are alone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Creating a new World: Advices and Suggestions
Top