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Creating a new World: Advices and Suggestions
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<blockquote data-quote="Commissar" data-source="post: 7432342" data-attributes="member: 6811422"><p>Thank you very much for your comments. The main reason of creating that concept of Ages is because I tried induce mysterious elements in my world through the concept of "lost history".</p><p></p><p>For example, my Incas like Tribe (human race) has been extincted long ago during in a mysterious catastrophic war against the "Oppressors". History is lost and so left vague the nature of the Oppressors. Their origins are lost, but the warrior's will was so strong that they became spirits and they reincarnate using human vessels.</p><p></p><p>On the other hand, the Elves migrated to an other plane during a cataclysmic event. Only 2 Houses left in my world and there is no mentioning if the other Houses are willing to come back sometime... Also, there is no explanation if that cataclysmic events are related to the war I mentioned above.</p><p></p><p>I have left a lot of lost legendary cities and locations there just to let some free space to breath.</p><p></p><p>Regarding the Deities, I'm going to spend a section on quest and campaign ideas using well known examples. Also, I'm going to explain how gods intervene to mortal lives and decisions and possible ways to do so as a DM. Greek Mythological beings resemble normal humans, where there is not a distinct line between good and evil, chaos and law. I will include alignment tables for the sake of mechanics, but I am going to let players and DMs to personify Deities as they imagine them. I'm against the current D&D deity system where the behavior of Gods is oversimplified and straight forward.</p><p></p><p>Finally, I don't think there is something more terrifying than a dark uncharted cave network with unknown creatures that ends to the underworld. Any wrong path decision may lead the heroes to the underworld and insanity, Cerberus or even the Soul Reaper himself. Who knows? Perhaps the Oppressors I mentioned above lost and the remainders are hidden in that network!!!</p></blockquote><p></p>
[QUOTE="Commissar, post: 7432342, member: 6811422"] Thank you very much for your comments. The main reason of creating that concept of Ages is because I tried induce mysterious elements in my world through the concept of "lost history". For example, my Incas like Tribe (human race) has been extincted long ago during in a mysterious catastrophic war against the "Oppressors". History is lost and so left vague the nature of the Oppressors. Their origins are lost, but the warrior's will was so strong that they became spirits and they reincarnate using human vessels. On the other hand, the Elves migrated to an other plane during a cataclysmic event. Only 2 Houses left in my world and there is no mentioning if the other Houses are willing to come back sometime... Also, there is no explanation if that cataclysmic events are related to the war I mentioned above. I have left a lot of lost legendary cities and locations there just to let some free space to breath. Regarding the Deities, I'm going to spend a section on quest and campaign ideas using well known examples. Also, I'm going to explain how gods intervene to mortal lives and decisions and possible ways to do so as a DM. Greek Mythological beings resemble normal humans, where there is not a distinct line between good and evil, chaos and law. I will include alignment tables for the sake of mechanics, but I am going to let players and DMs to personify Deities as they imagine them. I'm against the current D&D deity system where the behavior of Gods is oversimplified and straight forward. Finally, I don't think there is something more terrifying than a dark uncharted cave network with unknown creatures that ends to the underworld. Any wrong path decision may lead the heroes to the underworld and insanity, Cerberus or even the Soul Reaper himself. Who knows? Perhaps the Oppressors I mentioned above lost and the remainders are hidden in that network!!! [/QUOTE]
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