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Creating A Ranger-Scout PC
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<blockquote data-quote="Ibn Khaldun" data-source="post: 3756701" data-attributes="member: 4843"><p>I'm creating a <em>level 6</em> PC for a campaign and, for some reason, I've been fixated on creating a ranger or scout. Being unable to choose, I went multi-class and did both.[CODE]Male Human Ranger 3 / Scout 3</p><p>Neutral Good</p><p></p><p>Strength 14 (+2) Size: Medium</p><p>Dexterity 18 (+4) Height: 6' 0"</p><p>Constitution 15 (+2) Weight: 200 lb</p><p>Intelligence 13 (+1) Skin: Tan</p><p>Wisdom 16 (+3) Eyes: Hazel</p><p>Charisma 12 (+1) Hair: Dark Brown</p><p> </p><p>Total Hit Points: 45</p><p>Speed: 40 feet [scout] </p><p></p><p>Armor Class: 16 = 10 +2 [leather] +4 [dexterity] </p><p> Touch AC: 14</p><p> Flat-footed: 12</p><p> </p><p>Initiative modifier: +5 = +4 [dexterity] +1 [scout] </p><p>Fortitude save: +7 = 4 [base] +2 [constitution] +1 [scout] </p><p>Reflex save: +10 = 6 [base] +4 [dexterity] </p><p>Will save: +5 = 2 [base] +3 [wisdom] </p><p>Attack (handheld): +7 = 5 [base] +2 [strength] </p><p>Weapon Finesse: +9 = 5 [base] +4 [dexterity] </p><p>Attack (unarmed): +7 = 5 [base] +2 [strength] </p><p>Attack (missile): +9 = 5 [base] +4 [dexterity] </p><p>Grapple check: +7 = 5 [base] +2 [strength] </p><p></p><p>Light load: 58 lb. or less</p><p>Medium load: 59-116 lb.</p><p>Heavy load: 117-175 lb.</p><p>Lift over head: 175 lb.</p><p>Lift off ground: 350 lb.</p><p>Push or drag: 875 lb.</p><p> </p><p>Languages: Common, Elven </p><p></p><p>Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]</p><p>Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]</p><p>Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] </p><p></p><p></p><p>Feats:</p><p></p><p>Dodge Endurance [free to rangers]</p><p>Point Blank Shot Precise Shot </p><p>Rapid Shot [ranger archery track] Track [free to rangers] </p><p>Weapon Finesse </p><p></p><p>Traits: </p><p> Key Skill Ability Misc.</p><p>Skill Name Ability Modifier Modifier Ranks Modifier </p><p>Appraise Int 1 = +1 </p><p>Balance Dex* 9 = +4 +5 </p><p>Bluff Cha 1 = +1 </p><p>Climb Str* 5 = +2 +3 </p><p>Concentration Con 2 = +2 </p><p>Diplomacy Cha 3 = +1 +2 [sense motive] </p><p>Disable Device Int 4 = +1 +3 </p><p>Disguise Cha 1 = +1 </p><p>Escape Artist Dex* 7 = +4 +3 </p><p>Forgery Int 1 = +1 </p><p>Gather Information Cha 1 = +1 </p><p>Handle Animal Cha 4 = +1 +3 </p><p>Heal Wis 6 = +3 +3 </p><p>Hide Dex* 9 = +4 +5 </p><p>Intimidate Cha 1 = +1 </p><p>Jump Str* 9 = +2 +3 +4 [speed 40] </p><p>Knowledge (dungeoneering) Int 4 = +1 +3 </p><p>Knowledge (geography) Int 4 = +1 +3 </p><p>Knowledge (nature) Int 6 = +1 +5 </p><p>Listen Wis 8 = +3 +5 </p><p>Move Silently Dex* 10 = +4 +6 </p><p>Ride Dex 7 = +4 +3 </p><p>Search Int 6 = +1 +5 </p><p>Sense Motive Wis 8 = +3 +5 </p><p>Spot Wis 8 = +3 +5 </p><p>Survival Wis 6 = +3 +3 </p><p>Swim Str** 4 = +2 +2 </p><p>Tumble Dex* 7 = +4 +3 </p><p>Use Rope Dex 6 = +4 +2 </p><p></p><p>* = check penalty for wearing armor</p><p></p><p>Know Nature >=5 ranks gives +2 on survival checks above ground.</p><p>Search >=5 ranks gives +2 on survival checks while tracking.</p><p></p><p></p><p>Human:</p><p> Extra feat at first level (already included)</p><p> Four extra skill points at first level (already included)</p><p> One extra skill point at each additional level (already included)</p><p></p><p>Scout:</p><p></p><p> Armor class bonuses after moving are not listed above.</p><p></p><p> Skirmish (Ex)</p><p> Trapfinding (Ex)</p><p> Battle Fortitude (Ex)</p><p> Uncanny Dodge (Ex)</p><p> Fast Movement (Ex)</p><p> Trackless Step (Ex)</p><p></p><p>Ranger:</p><p> Favored Enemy (Ex)</p><p> Favored Enemies: Humanoids (human)</p><p> Wild Empathy (Ex)</p><p> Track as bonus feat (already included)</p><p> Combat Style (Ex)</p><p> Combat Style: archery track</p><p> Endurance as bonus feat (already included)</p><p></p><p>Equipment:</p><p> 22 lb Weapons / Armor / Shield (from above)</p><p> 3 lb Arrows (quiver of 20) x1</p><p> 2 lb Backpack</p><p> 5 lb Bedroll</p><p> Flint and steel</p><p> 5 lb Rations (1 day) x5</p><p> 2 lb Torches x2</p><p> 4 lb Waterskins x1</p><p> 1 lb Thieves' tools</p><p> _____</p><p> 44 lb[/CODE]Any thoughts or suggestions? The campaign is <em>3.5</em> and I have access to most of the supplements though I didn't have everything in front of me when I came up with this.</p></blockquote><p></p>
[QUOTE="Ibn Khaldun, post: 3756701, member: 4843"] I'm creating a [I]level 6[/I] PC for a campaign and, for some reason, I've been fixated on creating a ranger or scout. Being unable to choose, I went multi-class and did both.[CODE]Male Human Ranger 3 / Scout 3 Neutral Good Strength 14 (+2) Size: Medium Dexterity 18 (+4) Height: 6' 0" Constitution 15 (+2) Weight: 200 lb Intelligence 13 (+1) Skin: Tan Wisdom 16 (+3) Eyes: Hazel Charisma 12 (+1) Hair: Dark Brown Total Hit Points: 45 Speed: 40 feet [scout] Armor Class: 16 = 10 +2 [leather] +4 [dexterity] Touch AC: 14 Flat-footed: 12 Initiative modifier: +5 = +4 [dexterity] +1 [scout] Fortitude save: +7 = 4 [base] +2 [constitution] +1 [scout] Reflex save: +10 = 6 [base] +4 [dexterity] Will save: +5 = 2 [base] +3 [wisdom] Attack (handheld): +7 = 5 [base] +2 [strength] Weapon Finesse: +9 = 5 [base] +4 [dexterity] Attack (unarmed): +7 = 5 [base] +2 [strength] Attack (missile): +9 = 5 [base] +4 [dexterity] Grapple check: +7 = 5 [base] +2 [strength] Light load: 58 lb. or less Medium load: 59-116 lb. Heavy load: 117-175 lb. Lift over head: 175 lb. Lift off ground: 350 lb. Push or drag: 875 lb. Languages: Common, Elven Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing] Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing] Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] Feats: Dodge Endurance [free to rangers] Point Blank Shot Precise Shot Rapid Shot [ranger archery track] Track [free to rangers] Weapon Finesse Traits: Key Skill Ability Misc. Skill Name Ability Modifier Modifier Ranks Modifier Appraise Int 1 = +1 Balance Dex* 9 = +4 +5 Bluff Cha 1 = +1 Climb Str* 5 = +2 +3 Concentration Con 2 = +2 Diplomacy Cha 3 = +1 +2 [sense motive] Disable Device Int 4 = +1 +3 Disguise Cha 1 = +1 Escape Artist Dex* 7 = +4 +3 Forgery Int 1 = +1 Gather Information Cha 1 = +1 Handle Animal Cha 4 = +1 +3 Heal Wis 6 = +3 +3 Hide Dex* 9 = +4 +5 Intimidate Cha 1 = +1 Jump Str* 9 = +2 +3 +4 [speed 40] Knowledge (dungeoneering) Int 4 = +1 +3 Knowledge (geography) Int 4 = +1 +3 Knowledge (nature) Int 6 = +1 +5 Listen Wis 8 = +3 +5 Move Silently Dex* 10 = +4 +6 Ride Dex 7 = +4 +3 Search Int 6 = +1 +5 Sense Motive Wis 8 = +3 +5 Spot Wis 8 = +3 +5 Survival Wis 6 = +3 +3 Swim Str** 4 = +2 +2 Tumble Dex* 7 = +4 +3 Use Rope Dex 6 = +4 +2 * = check penalty for wearing armor Know Nature >=5 ranks gives +2 on survival checks above ground. Search >=5 ranks gives +2 on survival checks while tracking. Human: Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Scout: Armor class bonuses after moving are not listed above. Skirmish (Ex) Trapfinding (Ex) Battle Fortitude (Ex) Uncanny Dodge (Ex) Fast Movement (Ex) Trackless Step (Ex) Ranger: Favored Enemy (Ex) Favored Enemies: Humanoids (human) Wild Empathy (Ex) Track as bonus feat (already included) Combat Style (Ex) Combat Style: archery track Endurance as bonus feat (already included) Equipment: 22 lb Weapons / Armor / Shield (from above) 3 lb Arrows (quiver of 20) x1 2 lb Backpack 5 lb Bedroll Flint and steel 5 lb Rations (1 day) x5 2 lb Torches x2 4 lb Waterskins x1 1 lb Thieves' tools _____ 44 lb[/CODE]Any thoughts or suggestions? The campaign is [I]3.5[/I] and I have access to most of the supplements though I didn't have everything in front of me when I came up with this. [/QUOTE]
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