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Creating a retro-futuristic, swashbuckling Space Opera
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<blockquote data-quote="Yora" data-source="post: 8398702" data-attributes="member: 6670763"><p>OSR games aren't automatically OSR games. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>They share a common way to make die rolls, which is drastically different from PtbA games. But aside from that, many games that are traditionally included under the OSR label are really designed and presented as story games. To which I would definitely count SWN. That game isn't a dungeon crawler of attrition and resource depletion. (Which is why parts of B/X are notably absent from Worlds Without Number.)</p><p>Knowing Blades in the Dark, which seems to be almost unchanged in Scum and Villainy, they are all designed for pretty similar experiences.</p><p></p><p>Though from what I have seen from partial reading and repeated browsing, SWN is quite light on anything about actually running games. The Sector creation system and System tags are nice tools to come up with very broad strokes ideas for places that can be visited, but what to do with it is left to GMs abilities.</p></blockquote><p></p>
[QUOTE="Yora, post: 8398702, member: 6670763"] OSR games aren't automatically OSR games. ;) They share a common way to make die rolls, which is drastically different from PtbA games. But aside from that, many games that are traditionally included under the OSR label are really designed and presented as story games. To which I would definitely count SWN. That game isn't a dungeon crawler of attrition and resource depletion. (Which is why parts of B/X are notably absent from Worlds Without Number.) Knowing Blades in the Dark, which seems to be almost unchanged in Scum and Villainy, they are all designed for pretty similar experiences. Though from what I have seen from partial reading and repeated browsing, SWN is quite light on anything about actually running games. The Sector creation system and System tags are nice tools to come up with very broad strokes ideas for places that can be visited, but what to do with it is left to GMs abilities. [/QUOTE]
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