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Creating a school D&D club: Rolling Again!
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<blockquote data-quote="pogre" data-source="post: 7509310" data-attributes="member: 6588"><p>Greetings!</p><p></p><p>I had the idea to create an after school D&D club. I teach high school and several of my students know about my geeky side - I don't hide it. They have been bugging me to start some D&D after football season ends (I'm also the head football coach). I have the OK from administration to do this.</p><ul> <li data-xf-list-type="ul">I plan on making announcements and advertising the club.</li> <li data-xf-list-type="ul">I expect to get a lot of students. I think 25-30 is a realistic number.</li> <li data-xf-list-type="ul">The students will vary greatly in experience from newbies to regular players.</li> <li data-xf-list-type="ul">I want it to be an open and safe environment. Welcoming to anyone who wants to try D&D.</li> <li data-xf-list-type="ul">I probably have a max of 2 to 2&1/2 hours to meet once per week.</li> </ul><p></p><p>Here is where I could use some advice.</p><p></p><p>I plan on using the 5th ed. D&D basic rules for those who are new. Depending on numbers I probably will need to draft a few veteran DMs. I have a couple already lined up and I am hoping some students step forward to run.</p><p></p><p>For the first run I really want to run a basic dungeon delve. I have more than enough Dwarven Forge and miniatures to make five or six dungeons at different tables. I think the visual appeal will work well for newer players. If a student shows up at four sessions I plan on buying them a phb or if they already have one, perhaps painting a character miniature for them.</p><p></p><p>What I need is a simple 2-4 hour tier one dungeon that I can use with basic D&D characters. Preferably one that is friendly for newer DMs to take over and run.</p><p></p><p>Please make suggestions about my plans for the club or an appropriate adventure. Keep in mind several of the students will be familiar with TMOP from the Basic set.</p></blockquote><p></p>
[QUOTE="pogre, post: 7509310, member: 6588"] Greetings! I had the idea to create an after school D&D club. I teach high school and several of my students know about my geeky side - I don't hide it. They have been bugging me to start some D&D after football season ends (I'm also the head football coach). I have the OK from administration to do this. [LIST] [*]I plan on making announcements and advertising the club. [*]I expect to get a lot of students. I think 25-30 is a realistic number. [*]The students will vary greatly in experience from newbies to regular players. [*]I want it to be an open and safe environment. Welcoming to anyone who wants to try D&D. [*]I probably have a max of 2 to 2&1/2 hours to meet once per week. [/LIST] Here is where I could use some advice. I plan on using the 5th ed. D&D basic rules for those who are new. Depending on numbers I probably will need to draft a few veteran DMs. I have a couple already lined up and I am hoping some students step forward to run. For the first run I really want to run a basic dungeon delve. I have more than enough Dwarven Forge and miniatures to make five or six dungeons at different tables. I think the visual appeal will work well for newer players. If a student shows up at four sessions I plan on buying them a phb or if they already have one, perhaps painting a character miniature for them. What I need is a simple 2-4 hour tier one dungeon that I can use with basic D&D characters. Preferably one that is friendly for newer DMs to take over and run. Please make suggestions about my plans for the club or an appropriate adventure. Keep in mind several of the students will be familiar with TMOP from the Basic set. [/QUOTE]
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