Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Creating a spell book as loot for a wizard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 6831410" data-attributes="member: 2629"><p>Random tables where you actually roll dice are going to take as long to build as just picking spells.</p><p></p><p>When I make a spellbook for loot/NPC, I take the level of the wizard and figure out how many spells they should have if they were a PC. Then I grab core spells that almost every wizard knows (mage armor, shield, fly, dispel magic), and then grab spells that suit the personality of the wizard to flesh out. It takes me ... well, about as long as it took me to write this response. </p><p></p><p>Then, I try to toss in one or two original spells that the player would never have heard of before. Usually, they're a little underpowered, but quirky or do something unique. For examples: </p><p></p><p>I gave a necromancer a 3rd level spell called Crush Bones. It does a small amount of damage and then gives a choice of minor penalties that mimic a broken bone in the hand, foot or rib. The penalty stays until the character is magically healed. Lots of flavor, but nobody is going to mistake it for fireball. </p><p></p><p>I gave a pirate wizard a 2nd level spell called "Sink". It exerts steady magical force in a downward direction over a large area. PCs in the area are treated as carrying extra weight. When cast at low levels, it can also capsize a small boat. At medium levels it can push a longboat underwater. At higher levels it can capsize a pinnace. At 9th level it can push a galleon underwater if concentration is maintained. No meteor swarm, but very thematic for that wizard.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6831410, member: 2629"] Random tables where you actually roll dice are going to take as long to build as just picking spells. When I make a spellbook for loot/NPC, I take the level of the wizard and figure out how many spells they should have if they were a PC. Then I grab core spells that almost every wizard knows (mage armor, shield, fly, dispel magic), and then grab spells that suit the personality of the wizard to flesh out. It takes me ... well, about as long as it took me to write this response. Then, I try to toss in one or two original spells that the player would never have heard of before. Usually, they're a little underpowered, but quirky or do something unique. For examples: I gave a necromancer a 3rd level spell called Crush Bones. It does a small amount of damage and then gives a choice of minor penalties that mimic a broken bone in the hand, foot or rib. The penalty stays until the character is magically healed. Lots of flavor, but nobody is going to mistake it for fireball. I gave a pirate wizard a 2nd level spell called "Sink". It exerts steady magical force in a downward direction over a large area. PCs in the area are treated as carrying extra weight. When cast at low levels, it can also capsize a small boat. At medium levels it can push a longboat underwater. At higher levels it can capsize a pinnace. At 9th level it can push a galleon underwater if concentration is maintained. No meteor swarm, but very thematic for that wizard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Creating a spell book as loot for a wizard
Top