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General Tabletop Discussion
*Pathfinder & Starfinder
Creating a spell - criticism needed!
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<blockquote data-quote="Absynthyne" data-source="post: 5337846" data-attributes="member: 95804"><p>After a lot of forum-hopping and input, I submitted the spell for DM approval. Here is the resulting spell. Feel free to use with any Warcraft-compatible games if you like.</p><p></p><p>Litany</p><p>Conjuration (Healing)</p><p>Level: Priest 9</p><p>Components: V,S</p><p>Casting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: Special </p><p>Duration: 1 round/level</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p></p><p><em>Litany </em>enables you to place a seed of dormant positive energy into an allied creature. The seed has no effect until the target takes damage, at which point the seed erupts, healing the target for 10 hit points of damage per level of the caster, to a maximum of 200 points at 20th level and ending any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. </p><p>If a target blessed with <em>litany </em>takes damage, the healing effect occurs as per stated above, and jumps to any ally of the caster’s choosing within the spell‘s range, whereupon it stays dormant for the number of remaining rounds until the target takes damage or suffers any of the aforementioned negative conditions. If no ally is within range, the seed winks out of existence after healing the current target. This effect cannot occur more than once per round.</p><p><em>Litany </em>does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.</p></blockquote><p></p>
[QUOTE="Absynthyne, post: 5337846, member: 95804"] After a lot of forum-hopping and input, I submitted the spell for DM approval. Here is the resulting spell. Feel free to use with any Warcraft-compatible games if you like. Litany Conjuration (Healing) Level: Priest 9 Components: V,S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: Special Duration: 1 round/level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) [I]Litany [/I]enables you to place a seed of dormant positive energy into an allied creature. The seed has no effect until the target takes damage, at which point the seed erupts, healing the target for 10 hit points of damage per level of the caster, to a maximum of 200 points at 20th level and ending any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. If a target blessed with [I]litany [/I]takes damage, the healing effect occurs as per stated above, and jumps to any ally of the caster’s choosing within the spell‘s range, whereupon it stays dormant for the number of remaining rounds until the target takes damage or suffers any of the aforementioned negative conditions. If no ally is within range, the seed winks out of existence after healing the current target. This effect cannot occur more than once per round. [I]Litany [/I]does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points. [/QUOTE]
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Creating a spell - criticism needed!
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