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Creating a Tabletop RPG - Tips, Ideas, et al
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<blockquote data-quote="aramis erak" data-source="post: 6664565" data-attributes="member: 6779310"><p>GURPS tends to bog down with high powered characters. It's designed around normal humans... </p><p></p><p>Kevin Siembieda is notorious for discouraging fans from using his Palladium engine for other settings. He's also noted for litigiousness and exceeding the actual legally allowed control... but given a choice of "quit and I leave you alone; continue and I drag you to court and make you pay a lawyer $$$ per hour...." most settle for pulling the content as the cheaper method. The one thing Kevin is really good at is setting creation and art... his rules are not well received by many, and his editing skills are weak, but the layout is good and the art fantastic, and the fluff content (aside from the constant misspelling issues) very good, but the strengths are not in areas a derivative 3rd party game can have. I've never heard of nor seen a licensed game using the engine, either.</p><p></p><p>D20 is generally a poor choice for sci-fi. </p><p></p><p>Some others to consider:</p><p></p><p>d6 system. It handled Star Wars just fine, it's OGL, and the play is fast and furious. Has better rules for monstrously big damage than does palladium.</p><p></p><p>EABA - not very well known, has an open supplement license, and does cover a variety of both character and equipment power levels. (I playtested the first ed.)</p><p></p><p>A few to consider that may be subotimal due to prep times:</p><p>Hero System. Handles a wider range of power levels without a bogdown than does gurps ... but can be more work to learn, and to run. Licenses are available, but not free. Fan free release setting materials generally allowed under a web policy.</p><p></p><p>Interlock/Fuzion - best known for Cyberpunk, but also the engine behind Mekton. Mekton Zeta covers the same kind of range as Palladium, and you can make use of large parts of it under the fuzion version. License isn't free for commercial releases.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6664565, member: 6779310"] GURPS tends to bog down with high powered characters. It's designed around normal humans... Kevin Siembieda is notorious for discouraging fans from using his Palladium engine for other settings. He's also noted for litigiousness and exceeding the actual legally allowed control... but given a choice of "quit and I leave you alone; continue and I drag you to court and make you pay a lawyer $$$ per hour...." most settle for pulling the content as the cheaper method. The one thing Kevin is really good at is setting creation and art... his rules are not well received by many, and his editing skills are weak, but the layout is good and the art fantastic, and the fluff content (aside from the constant misspelling issues) very good, but the strengths are not in areas a derivative 3rd party game can have. I've never heard of nor seen a licensed game using the engine, either. D20 is generally a poor choice for sci-fi. Some others to consider: d6 system. It handled Star Wars just fine, it's OGL, and the play is fast and furious. Has better rules for monstrously big damage than does palladium. EABA - not very well known, has an open supplement license, and does cover a variety of both character and equipment power levels. (I playtested the first ed.) A few to consider that may be subotimal due to prep times: Hero System. Handles a wider range of power levels without a bogdown than does gurps ... but can be more work to learn, and to run. Licenses are available, but not free. Fan free release setting materials generally allowed under a web policy. Interlock/Fuzion - best known for Cyberpunk, but also the engine behind Mekton. Mekton Zeta covers the same kind of range as Palladium, and you can make use of large parts of it under the fuzion version. License isn't free for commercial releases. [/QUOTE]
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