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Creating a Tabletop RPG - Tips, Ideas, et al
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<blockquote data-quote="Lawngnome4hire" data-source="post: 6664596" data-attributes="member: 57743"><p>Savage Worlds would handle something like this very well I think. It has robust tools for generating races, worlds, starships, walkers etc. Easy to use rules for chases, vehicular and space combat, and cyberpunk style hacking etc. The powers system is very flexible and easy to adapt to suit your needs.</p><p></p><p>In general the rules are very simple and easy to use, while still providing an incredible amount of flexibility for both the GM and players. It's a toolkit style system that is very simple at it's core, and you just add on the extra bits you want to build the style of game you want to run.</p><p></p><p>It also has a very generous fan license as long as you are not planning on selling your product. All you have to do is attach the Savage Worlds Fan logo they provide and you're good to go. If you do want to sell your product you'd have to apply for a license.</p></blockquote><p></p>
[QUOTE="Lawngnome4hire, post: 6664596, member: 57743"] Savage Worlds would handle something like this very well I think. It has robust tools for generating races, worlds, starships, walkers etc. Easy to use rules for chases, vehicular and space combat, and cyberpunk style hacking etc. The powers system is very flexible and easy to adapt to suit your needs. In general the rules are very simple and easy to use, while still providing an incredible amount of flexibility for both the GM and players. It's a toolkit style system that is very simple at it's core, and you just add on the extra bits you want to build the style of game you want to run. It also has a very generous fan license as long as you are not planning on selling your product. All you have to do is attach the Savage Worlds Fan logo they provide and you're good to go. If you do want to sell your product you'd have to apply for a license. [/QUOTE]
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