Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Creating a Tabletop RPG - Tips, Ideas, et al
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ody" data-source="post: 6664612" data-attributes="member: 6798253"><p>Prep times can likely be modified as a variant ruleset if licences permit it, but you're right in that I rather not have an extraordinarily high barrier to entry system. </p><p></p><p>As for the rest, I will certainly check it out. I do enjoy the fact that something as complicated as Star Wars could be translated into tabletop. I nearly forgot about Cyberpunk, I only ever knew about it when 3.0 came out a decade ago, and didn't know anybody well enough to play it so it faded from my mind. Being somewhat of a more modern system, it might also work out well as frequently older systems often have serious design creep issues. </p><p></p><p></p><p></p><p>You know, it's difficult to say exactly what I enjoy doing more, or perhaps what I'm greater in aptitude with. I've more of a creative and managerial background, and find myself designing by necessity rather than choice. I do love writing and crafting the various lore and rules that govern my baby, but at the same time it would be phenomenal to have a dedicated professional who can conjure designs and implementations for me to instead edit and guide. It's better for me to provide my vision and set a plan and have a passionate staff produce my mental machinations. So having a balance as a designer <em>and</em> a publisher is important, and in the end my goal is to complete my product and hand off the design chiefly to a trusted individual while I oversee new prospects, merely remaining as an executive overseer. Essentially I would create the first edition and then my direct role would come to an end as I then manage the environment surrounding the product - the marketing, the online communities, the licencing, et cetera. </p><p></p><p>A good example is how Bethesda has a separate entity for publishing from the development house. My organisation would essentially be the same, we'd have a core group that develops a project to fruition, builds and nurtures a design team over time, then transfers the hat to them as we seek new ventures. </p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">I've heard quite a bit about Savage Worlds but not in terms of mechanics, I understand it is a popular game. I do thoroughly entertain the flexibility of having a fan licence to keep costs down until I decide to go commercial, as for certain I will wish to do so once the first edition is released. </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">I appreciate all the comments, this is a passion project of mine and considering all viable avenues for where to go with my jewel is paramount of importance for myself and its own success and pleasure.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Ody</span></p></blockquote><p></p>
[QUOTE="Ody, post: 6664612, member: 6798253"] Prep times can likely be modified as a variant ruleset if licences permit it, but you're right in that I rather not have an extraordinarily high barrier to entry system. As for the rest, I will certainly check it out. I do enjoy the fact that something as complicated as Star Wars could be translated into tabletop. I nearly forgot about Cyberpunk, I only ever knew about it when 3.0 came out a decade ago, and didn't know anybody well enough to play it so it faded from my mind. Being somewhat of a more modern system, it might also work out well as frequently older systems often have serious design creep issues. You know, it's difficult to say exactly what I enjoy doing more, or perhaps what I'm greater in aptitude with. I've more of a creative and managerial background, and find myself designing by necessity rather than choice. I do love writing and crafting the various lore and rules that govern my baby, but at the same time it would be phenomenal to have a dedicated professional who can conjure designs and implementations for me to instead edit and guide. It's better for me to provide my vision and set a plan and have a passionate staff produce my mental machinations. So having a balance as a designer [I]and[/I] a publisher is important, and in the end my goal is to complete my product and hand off the design chiefly to a trusted individual while I oversee new prospects, merely remaining as an executive overseer. Essentially I would create the first edition and then my direct role would come to an end as I then manage the environment surrounding the product - the marketing, the online communities, the licencing, et cetera. A good example is how Bethesda has a separate entity for publishing from the development house. My organisation would essentially be the same, we'd have a core group that develops a project to fruition, builds and nurtures a design team over time, then transfers the hat to them as we seek new ventures. [COLOR=#000000] I've heard quite a bit about Savage Worlds but not in terms of mechanics, I understand it is a popular game. I do thoroughly entertain the flexibility of having a fan licence to keep costs down until I decide to go commercial, as for certain I will wish to do so once the first edition is released. I appreciate all the comments, this is a passion project of mine and considering all viable avenues for where to go with my jewel is paramount of importance for myself and its own success and pleasure. Ody[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Creating a Tabletop RPG - Tips, Ideas, et al
Top