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Creating a village where your character would stay
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<blockquote data-quote="Jon_Dahl" data-source="post: 5965683" data-attributes="member: 89822"><p>My current group has been staying in the same locale for dozens of sessions and they've always visited the same city. I like it, actually and it makes a lot of sense storywise.</p><p></p><p>I'm challenging myself a little bit, just for fun.</p><p>I'm trying to create a village of few hundred people that would be so appealing that the PCs would just stay there.</p><p>I have few restrictions:</p><p>- It can't be too obvious for the players. I don't want to force them to stay. Nobody loves a desperate DM.</p><p>- I want to be loyal to 3.5. DMG's rules for "Generating Towns". It means that the village can only have low-level NPCs and over 90% of the village are 1st-level commoners etc.</p><p>- The village should be an ideal medieval village, with perhaps only a hint of low-level fantasy. No crazy stuff. No halfling carousels, no elephant breeders, no friendly dragon visiting the market square.</p><p></p><p>I'd like to be able to exclaim: "Hey, you weren't supposed to stay here!"</p><p>I found lots of good ideas from DMG II but it's not enough really. I'd like to hear your own ideas, so no book suggestions please.</p><p></p><p>What would make your character stay in a village "a little while longer"?</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 5965683, member: 89822"] My current group has been staying in the same locale for dozens of sessions and they've always visited the same city. I like it, actually and it makes a lot of sense storywise. I'm challenging myself a little bit, just for fun. I'm trying to create a village of few hundred people that would be so appealing that the PCs would just stay there. I have few restrictions: - It can't be too obvious for the players. I don't want to force them to stay. Nobody loves a desperate DM. - I want to be loyal to 3.5. DMG's rules for "Generating Towns". It means that the village can only have low-level NPCs and over 90% of the village are 1st-level commoners etc. - The village should be an ideal medieval village, with perhaps only a hint of low-level fantasy. No crazy stuff. No halfling carousels, no elephant breeders, no friendly dragon visiting the market square. I'd like to be able to exclaim: "Hey, you weren't supposed to stay here!" I found lots of good ideas from DMG II but it's not enough really. I'd like to hear your own ideas, so no book suggestions please. What would make your character stay in a village "a little while longer"? [/QUOTE]
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Creating a village where your character would stay
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