Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Creating a Wealth Score in 5e D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raduin711" data-source="post: 8385800" data-attributes="member: 15303"><p>I think this is more of a feature of a wealth system than a flaw. Nobody cares about cheeseburgers. I guess if you walked into a McDonalds and said you buy a literal truck load of McDoubles, your DM is probably justified in asking for a wealth check, as well as a few more rolls, besides.</p><p></p><p></p><p></p><p>Well, characters did have starting careers. They just weren't tied to the profession skill because the job your character had in their backstory probably isn't going to be what they are doing for the duration of the campaign. Not to mention a lot of modern professions don't really have a lot of action-adventure application.</p><p></p><p>In truth, the Profession skill works more like a Finance skill than anything else. It gets used every time you level up, and that's about it.</p><p></p><p>It's worth keeping in mind that the base assumptions of D20 Modern are very different than your typical D&D game. Games about delving into dungeons after fat loot are going to be really out of place. These are games about finding out the truth, or pushing back against supernatural darkness in a modern setting. Hence the profession checks every level instead of selling wagonfuls of monster loot.</p><p></p><p>That said I disagree that you can't play characters motivated by money, even in a D20 modern game. You just need to imagine that the money you get at each level is the result of your various mercenary contracts finally paying off, rather than money just falling from the sky for no reason. There is nothing stopping DM's from handing out rewards in the form of wealth bonuses either. You just have to handwave the specific amount of tender. Maybe it's a box of jewels or a briefcase of cash, worth +4 wealth. Just agree not to get wound up in how much money is in the suitcase exactly and it's all fine.</p><p></p><p>That said... I don't think a wealth system is very ideal for your typical treasure hunting D&D campaign. It's there to abstract away money so that you can focus on other things, not a way to augment a game where you actually give PC's rewards in gold pieces.</p><p></p><p>If you were willing to mess around with the base assumptions of the game, though, it might work. You might assume a sort of magical banking system, (like eberron) complete with investments, loans, etc. And make the game about something else rather than hunting treasure.</p><p></p><p>But I expect those base D&D assumptions are going to be hard to shake. In that case I would probably drop the profession checks every level thing and work entirely in wealth bonus rewards. When it comes time to loot the dungeon, rather than worry about all the minutae, have each player pick out the magical items they want to keep, and assume everything else is sold, and then just eyeball the rewards. But the minute you start picking things apart (but what if I sold my pearls of power? How much wealth will we get then?) Then I think it will turn into a needless burden.</p></blockquote><p></p>
[QUOTE="Raduin711, post: 8385800, member: 15303"] I think this is more of a feature of a wealth system than a flaw. Nobody cares about cheeseburgers. I guess if you walked into a McDonalds and said you buy a literal truck load of McDoubles, your DM is probably justified in asking for a wealth check, as well as a few more rolls, besides. Well, characters did have starting careers. They just weren't tied to the profession skill because the job your character had in their backstory probably isn't going to be what they are doing for the duration of the campaign. Not to mention a lot of modern professions don't really have a lot of action-adventure application. In truth, the Profession skill works more like a Finance skill than anything else. It gets used every time you level up, and that's about it. It's worth keeping in mind that the base assumptions of D20 Modern are very different than your typical D&D game. Games about delving into dungeons after fat loot are going to be really out of place. These are games about finding out the truth, or pushing back against supernatural darkness in a modern setting. Hence the profession checks every level instead of selling wagonfuls of monster loot. That said I disagree that you can't play characters motivated by money, even in a D20 modern game. You just need to imagine that the money you get at each level is the result of your various mercenary contracts finally paying off, rather than money just falling from the sky for no reason. There is nothing stopping DM's from handing out rewards in the form of wealth bonuses either. You just have to handwave the specific amount of tender. Maybe it's a box of jewels or a briefcase of cash, worth +4 wealth. Just agree not to get wound up in how much money is in the suitcase exactly and it's all fine. That said... I don't think a wealth system is very ideal for your typical treasure hunting D&D campaign. It's there to abstract away money so that you can focus on other things, not a way to augment a game where you actually give PC's rewards in gold pieces. If you were willing to mess around with the base assumptions of the game, though, it might work. You might assume a sort of magical banking system, (like eberron) complete with investments, loans, etc. And make the game about something else rather than hunting treasure. But I expect those base D&D assumptions are going to be hard to shake. In that case I would probably drop the profession checks every level thing and work entirely in wealth bonus rewards. When it comes time to loot the dungeon, rather than worry about all the minutae, have each player pick out the magical items they want to keep, and assume everything else is sold, and then just eyeball the rewards. But the minute you start picking things apart (but what if I sold my pearls of power? How much wealth will we get then?) Then I think it will turn into a needless burden. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Creating a Wealth Score in 5e D&D
Top