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Creating a Wealth Score in 5e D&D
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<blockquote data-quote="Mordhau" data-source="post: 8386181" data-attributes="member: 7032137"><p>I like wealth attributes but in D&D I'd do things a bit differently</p><p></p><p>I'd just have "coin" and assume as a general rule of thumb that each one is equivalent to around about 100gp. So a suit of full plate costs 15coin.</p><p></p><p>Most things are under that.</p><p></p><p>You then decide that it costs 1 coin to live for a month (or whatever seems appropriate but 1 month feels appropriate at first glance)</p><p></p><p>Every month of game time the players lose one coin for general living expense. As long as they have 1 coin they don't have to pay for trivial items, it's just part of their monthly expenses.</p><p></p><p>For something that is reasonably expensive but below 100 you set a save DC and the player needs to roll over it on a flat D20 roll or they lose 1 coin. (Or if you wanted to be really precise you could roll a d100 against the gp value in the Player's Handbook I guess).</p><p></p><p>Anything that would be over 100gp you just round to the nearest 100 and then convert it into coin. (So a suit of Halfplate is 8 coin).</p><p></p><p>This way you keep the feel of finding loot that I feel is important to D&D. The players can come back with a haul of treasure equal to "8 coin", but you keep bookkeeping really simple.)</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8386181, member: 7032137"] I like wealth attributes but in D&D I'd do things a bit differently I'd just have "coin" and assume as a general rule of thumb that each one is equivalent to around about 100gp. So a suit of full plate costs 15coin. Most things are under that. You then decide that it costs 1 coin to live for a month (or whatever seems appropriate but 1 month feels appropriate at first glance) Every month of game time the players lose one coin for general living expense. As long as they have 1 coin they don't have to pay for trivial items, it's just part of their monthly expenses. For something that is reasonably expensive but below 100 you set a save DC and the player needs to roll over it on a flat D20 roll or they lose 1 coin. (Or if you wanted to be really precise you could roll a d100 against the gp value in the Player's Handbook I guess). Anything that would be over 100gp you just round to the nearest 100 and then convert it into coin. (So a suit of Halfplate is 8 coin). This way you keep the feel of finding loot that I feel is important to D&D. The players can come back with a haul of treasure equal to "8 coin", but you keep bookkeeping really simple.) [/QUOTE]
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